Difference between revisions of "AI War 2:Wormhole Sentinel"
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(CSV import) |
(CSV import) |
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Line 9: | Line 9: | ||
|mass=0.2998046875 | |mass=0.2998046875 | ||
|energy=25 | |energy=25 | ||
− | |strength= | + | |strength=1833 |
|damage=18 | |damage=18 | ||
|salvotime=4 | |salvotime=4 | ||
Line 18: | Line 18: | ||
|engine=0 | |engine=0 | ||
|armor=70 | |armor=70 | ||
+ | |old_strength=10 | ||
+ | |strength_diff=1823 | ||
}} | }} | ||
+ | Has a weak, short-range gun but is very hard to destroy. Analysts theorize the AI computed that annoying attackers is a worthwhile goal. | ||
Has a weak, short-range gun but is very hard to destroy. Analysts theorize the AI computed that annoying attackers is a worthwhile goal. | Has a weak, short-range gun but is very hard to destroy. Analysts theorize the AI computed that annoying attackers is a worthwhile goal. |
Revision as of 10:04, 28 September 2018
Wormhole Sentinel Stats | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Metal Cost | Energy Use | Ship Cap | Strength | Hull | Shields | Speed | Armour | Engine | Albedo | Mass |
0 | 25 | 20 | 1833 | 200000 | 400000 | 0 | 70 | 0 | 0.449951171875 | 0.2998046875 |
Wormhole Sentinel Weapon Stats | |||||
---|---|---|---|---|---|
Shot Damage | Seconds per Salvo | Shots Per Salvo | Range | Single Ship DPS | Cap DPS |
18 | 4 | 1 | 3200 | 4.5 | 90 |
Has a weak, short-range gun but is very hard to destroy. Analysts theorize the AI computed that annoying attackers is a worthwhile goal. Has a weak, short-range gun but is very hard to destroy. Analysts theorize the AI computed that annoying attackers is a worthwhile goal.