Difference between revisions of "AI War 2:Wormhole Sentinel"

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(CSV import)
 
(CSV import)
Line 9: Line 9:
 
|mass=0.2998046875
 
|mass=0.2998046875
 
|energy=25
 
|energy=25
|strength=10
+
|strength=1833
 
|damage=18
 
|damage=18
 
|salvotime=4
 
|salvotime=4
Line 18: Line 18:
 
|engine=0
 
|engine=0
 
|armor=70
 
|armor=70
 +
|old_strength=10
 +
|strength_diff=1823
 
}}
 
}}
 +
Has a weak, short-range gun but is very hard to destroy. Analysts theorize the AI computed that annoying attackers is a worthwhile goal.
 
Has a weak, short-range gun but is very hard to destroy. Analysts theorize the AI computed that annoying attackers is a worthwhile goal.
 
Has a weak, short-range gun but is very hard to destroy. Analysts theorize the AI computed that annoying attackers is a worthwhile goal.

Revision as of 10:04, 28 September 2018

Wormhole Sentinel Stats
Metal Cost Energy Use Ship Cap Strength Hull Shields Speed Armour Engine Albedo Mass
0 25 20 1833 200000 400000 0 70 0 0.449951171875 0.2998046875
Wormhole Sentinel Weapon Stats
Shot Damage Seconds per Salvo Shots Per Salvo Range Single Ship DPS Cap DPS
18 4 1 3200 4.5 90

Has a weak, short-range gun but is very hard to destroy. Analysts theorize the AI computed that annoying attackers is a worthwhile goal. Has a weak, short-range gun but is very hard to destroy. Analysts theorize the AI computed that annoying attackers is a worthwhile goal.