Difference between revisions of "AI War 2:Tractor Array"
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(CSV import) |
(Update unit stats) |
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Line 4: | Line 4: | ||
|shields=20000 | |shields=20000 | ||
|cap=20 | |cap=20 | ||
− | |metal= | + | |metal=7500 |
|speed=0 | |speed=0 | ||
|albedo=0.449951171875 | |albedo=0.449951171875 | ||
Line 16: | Line 16: | ||
|shotspersalvo=0 | |shotspersalvo=0 | ||
|engine=0 | |engine=0 | ||
− | |armor= | + | |armor=50 |
|old_strength=100 | |old_strength=100 | ||
|strength_diff=33 | |strength_diff=33 | ||
Line 22: | Line 22: | ||
Locks onto nearby enemy ships, preventing them from moving (but not firing). Like other non-turret defenses, each higher mark level increases's both the array's Power efficiency and the number of arrays you can have on each planet. | Locks onto nearby enemy ships, preventing them from moving (but not firing). Like other non-turret defenses, each higher mark level increases's both the array's Power efficiency and the number of arrays you can have on each planet. | ||
Locks onto nearby enemy ships, preventing them from moving (but not firing). Like other non-turret defenses, each higher mark level increases's both the array's Power efficiency and the number of arrays you can have on each planet. | Locks onto nearby enemy ships, preventing them from moving (but not firing). Like other non-turret defenses, each higher mark level increases's both the array's Power efficiency and the number of arrays you can have on each planet. | ||
+ | Locks onto nearby enemy ships, preventing them from moving (but not firing). |
Revision as of 16:55, 19 October 2018
Tractor Array Stats | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Metal Cost | Energy Use | Ship Cap | Strength | Hull | Shields | Speed | Armour | Engine | Albedo | Mass |
7500 | 1500 | 20 | 133 | 20000 | 20000 | 0 | 50 | 0 | 0.449951171875 | 0.2998046875 |
Tractor Array Weapon Stats | |||||
---|---|---|---|---|---|
Shot Damage | Seconds per Salvo | Shots Per Salvo | Range | Single Ship DPS | Cap DPS |
0 | 0 | 0 | 0 | ? | 0 |
Locks onto nearby enemy ships, preventing them from moving (but not firing). Like other non-turret defenses, each higher mark level increases's both the array's Power efficiency and the number of arrays you can have on each planet. Locks onto nearby enemy ships, preventing them from moving (but not firing). Like other non-turret defenses, each higher mark level increases's both the array's Power efficiency and the number of arrays you can have on each planet. Locks onto nearby enemy ships, preventing them from moving (but not firing).