Difference between revisions of "AI War 2:Scout"
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+ | When on a planet, provides ongoing vision and intel. Includes specialized logic to avoid detection at destinations. Higher marks get increasingly hard for the enemy to detect. | ||
When on a planet, provides ongoing vision and intel. Includes specialized logic to avoid detection at destinations. Higher marks get increasingly hard for the enemy to detect. | When on a planet, provides ongoing vision and intel. Includes specialized logic to avoid detection at destinations. Higher marks get increasingly hard for the enemy to detect. | ||
When on a planet, provides ongoing vision and intel. Includes specialized logic to avoid detection at destinations. Higher marks get increasingly hard for the enemy to detect. | When on a planet, provides ongoing vision and intel. Includes specialized logic to avoid detection at destinations. Higher marks get increasingly hard for the enemy to detect. |
Revision as of 15:38, 19 October 2018
Scout Stats | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Metal Cost | Energy Use | Ship Cap | Strength | Hull | Shields | Speed | Armour | Engine | Albedo | Mass |
400 | 25 | 20 | 6 | 4000 | 1000 | 4000 | 10 | 20 | 0.2998046875 | 0.099853515625 |
Scout Weapon Stats | |||||
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Shot Damage | Seconds per Salvo | Shots Per Salvo | Range | Single Ship DPS | Cap DPS |
0 | 0 | 0 | 0 | ? | 0 |
When on a planet, provides ongoing vision and intel. Includes specialized logic to avoid detection at destinations. Higher marks get increasingly hard for the enemy to detect. When on a planet, provides ongoing vision and intel. Includes specialized logic to avoid detection at destinations. Higher marks get increasingly hard for the enemy to detect. When on a planet, provides ongoing vision and intel. Includes specialized logic to avoid detection at destinations. Higher marks get increasingly hard for the enemy to detect.