Difference between revisions of "AI War 2:The Arrival of Fleets"
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X4000Chris (talk | contribs) (Created page with " == Known Issues == * The lobby interface is currently temporary, and undergoing a complete overhaul. ** It's suggested that you use the quick start option instead. * Various...") |
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* There are a variety of ships/units that don't have final graphics at the moment, though they all have their icons. | * There are a variety of ships/units that don't have final graphics at the moment, though they all have their icons. | ||
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+ | * We're in progress with a major revamp of some systems based on cumulative feedback in order to push the game even more towards the feel of the original game... despite further divergence from it at a mechanical level. | ||
== What's this phase all about? == | == What's this phase all about? == |
Revision as of 22:35, 5 March 2019
Known Issues
- The lobby interface is currently temporary, and undergoing a complete overhaul.
- It's suggested that you use the quick start option instead.
- Various bugs on mantis: https://bugtracker.arcengames.com/view_all_bug_page.php
- Multiplayer is temporarily disabled while we focus on tightening up the single-player loop.
- There are a variety of ships/units that don't have final graphics at the moment, though they all have their icons.
- We're in progress with a major revamp of some systems based on cumulative feedback in order to push the game even more towards the feel of the original game... despite further divergence from it at a mechanical level.
What's this phase all about?
After 2+ years of development, we've finally reached the point where we're ready for Early Access! There's still more polish and bugfixing that we want to get done in these early weeks of EA, and the lobby redo is desperately needed (but quick starts are an awesome alternative), but we're feeling good about the game. We do need to also finish some graphics for the existing ships, but they all have their icons.
More content will be added during Early Access, but in the earliest weeks we're going to be balancing that against polishing what is there first. There's already quite a lot!
Version 0.900
(Not yet released -- we're still working on it!)