Difference between revisions of "AI War:AI War"

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== Defense ==
 
== Defense ==
 
* [[AI War - Wormhole Defense|How Do I Barricade A Wormhole?]]
 
* [[AI War - Wormhole Defense|How Do I Barricade A Wormhole?]]
* [[AI War - Gate Raids|How Do I Prevent Enemies From Sending Waves Against A Planet?]]
+
* Gate Raids: [[AI War - Gate Raids|How Do I Prevent Enemies From Sending Waves Against A Planet?]]
 +
* Gate Raids: [[AI War - Gate Raids#Benefits|What Does Gate Raiding Really Accomplish?]]
 
* [[AI War - Defending Many Fronts|How Do I Defend My Ever-Expanding Fronts?]]
 
* [[AI War - Defending Many Fronts|How Do I Defend My Ever-Expanding Fronts?]]
 
* [[AI War - Are Turrets Useful?|Why Would I Unlock Turrets Instead Of Mobile Ships?]]
 
* [[AI War - Are Turrets Useful?|Why Would I Unlock Turrets Instead Of Mobile Ships?]]

Revision as of 13:20, 10 April 2010

AI War: Fleet Command is a space-based RTS with incredible AI and the largest number of units (30,000+ in most games) of any game we know of. Up to eight players team up against two deadly AI civilizations in lengthy, multi-session campaigns spanning an 80-120 planet galaxy map. More About AI War

Community Wiki

The primary ArcenWiki is maintained by Arcen Games staff only, since it serves as a manual and a source of official information about the game. However, many of our players expressed a desire to contribute strategies and other play advice, so we have a public Community Wiki set up for those purposes: http://www.arcengames.com/communitywiki/

Starting A New Campaign

General Gameplay

Multiplayer Co-Op

Interface

Defense

Offense

Economy

Ship-Specific Game Mechanics

Ship Strategies & Errata

AI

Higher Difficulties Only

Design Philosophy

Story

Settings

Technical Support