Difference between revisions of "AI War 2:Post Completion Part II"
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* Add some defensive code for an exception hit in the resource bar UI | * Add some defensive code for an exception hit in the resource bar UI | ||
** Thanks to R4gingFire for reporting | ** Thanks to R4gingFire for reporting | ||
+ | |||
+ | === Coders === | ||
+ | |||
+ | * Get/Release a temporary RandomGenerator easily with RandomGenerator.GetTemporary and RandomGenerator.ReleaseTemporary. | ||
+ | * Easily get a random element in a list via List.GetRandom(RandomGenerator). | ||
=== Mods === | === Mods === | ||
Line 51: | Line 56: | ||
* The Jabberwock AI will no longer automatically get ships from the Sidekicks mod if the Sidekicks mod is enabled. Instead there is a new AI type in the Sidekicks mod, Jub Jub Bird (Beware the Jub Jub Bird!) that is the Jabberwock + Sidekicks ships | * The Jabberwock AI will no longer automatically get ships from the Sidekicks mod if the Sidekicks mod is enabled. Instead there is a new AI type in the Sidekicks mod, Jub Jub Bird (Beware the Jub Jub Bird!) that is the Jabberwock + Sidekicks ships | ||
** Thanks to Dismiss for requesting | ** Thanks to Dismiss for requesting | ||
+ | |||
+ | ==== ExoWar Overhaul ==== | ||
+ | * The achievements for killing a mothership and flenser now trigger correctly upon killing the variations in this mod. | ||
+ | |||
+ | ==== Reclaimers ==== | ||
== Prior Release Notes == | == Prior Release Notes == | ||
[[AI War 2: Post Completion]] | [[AI War 2: Post Completion]] |
Revision as of 14:58, 21 July 2023
Contents
Reporting Bugs
- Any bugs or requests should go to our mantis bugtracker
- If you need to submit log files, those can generally be found under your PlayerData folder in the folder your game is installed in. The most relevant one is called ArcenDebugLog.txt. You can send us the whole thing, or just strip out relevant parts.
- In rare cases, mainly if your entire game crashes (that almost never happens), we will need your unity player log. That gets overwritten the next time you run the game after a crash, unlike the other log. These can be found here:
- Windows: C:\Users\username\AppData\LocalLow\Arcen Games, LLC\AIWar2\Player.log
- macOS: ~/Library/Logs/Arcen Games, LLC/AIWar2/Player.log
- Linux: ~/.config/unity3d/Arcen Games, LLC/AIWar2/Player.log
- Have a multiplayer error? Be sure to check here first
- Feel free to join discussions on discord!
What Happens Now That The Game Is "Done?"
The last of the AI War 2 DLCs is now out, the Complete Edition is out, and you can read a retrospective of the entire project if you would like to.
At this point, we have moved on to other projects aside from bugfixes and balance tweaks and modder-support. That said, since modders and volunteers are still making updates, there tend to be patches every 1-2 weeks on average.
We expect AI War 2 to have a long life if AI War Classic is anything to go by. The game is in a really good state, and we want you to be able to enjoy it for years and years.
5.558
(Still in progress)
Game
- Decrease size of the Orchid Ark's rescue spore icons
- Thanks to Mac for reporting
- Add some defensive code for an exception hit in the resource bar UI
- Thanks to R4gingFire for reporting
Coders
- Get/Release a temporary RandomGenerator easily with RandomGenerator.GetTemporary and RandomGenerator.ReleaseTemporary.
- Easily get a random element in a list via List.GetRandom(RandomGenerator).
Mods
Azaran Empire
- New Mod!
- Thanks to the author @Arphor
- Introduces the Azaran Empire as a new faction.
Sapper Alterations
- New Mod!
- Thanks to the author @obscuris
- Various alterations to the Sappers faction to provide more variation and utility. Also rather large changes to their economy to fix some self-perceived shortcomings.
- All changes can be read in the text file provided with the mod folder.
Dire Macrophage
- Now has rewards for Necromancer.
Sidekicks
- Some tweaks to the dyson sidekick's flagships for visual size and balance
- Reapers will now find it even harder to blow up command stations when they don't have any gateways on the map
- The Jabberwock AI will no longer automatically get ships from the Sidekicks mod if the Sidekicks mod is enabled. Instead there is a new AI type in the Sidekicks mod, Jub Jub Bird (Beware the Jub Jub Bird!) that is the Jabberwock + Sidekicks ships
- Thanks to Dismiss for requesting
ExoWar Overhaul
- The achievements for killing a mothership and flenser now trigger correctly upon killing the variations in this mod.