Difference between revisions of "HotM:Preparing For Launch"
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* Fixed some possible exceptions that could happen under rare circumstances for StreetSenseDataAtBuilding.ApplyAction() | * Fixed some possible exceptions that could happen under rare circumstances for StreetSenseDataAtBuilding.ApplyAction() | ||
** Thanks to Fluffiest for reporting. | ** Thanks to Fluffiest for reporting. | ||
+ | |||
+ | * Rearranged a bunch of files and code so that things can properly be split out into demo and non-demo content, since it has been 151 days since the last demo update. | ||
+ | ** This has no effect on the game, but a lot of stuff is moved around in terms of xml files in particular, and more code gates are in place to prevent things from erroring. | ||
+ | |||
+ | * Fixed an issue with the chapter one project about neuroweave still asking you to build 6 Neuroweavers, when really it is only advised that you build 4 (so that you have enough left for other purposes later). | ||
== Prior Release Notes == | == Prior Release Notes == |
Revision as of 17:40, 2 December 2024
Reporting Bugs
- Any bugs or requests should go to our mantis bugtracker
- If you need to submit log files, those can generally be found under your PlayerData/Logs folder in the folder your game is installed in. The most relevant one is called HeartoftheMachineLog.txt. You can send us the whole thing, or just strip out relevant parts.
- In rare cases, mainly if your entire game crashes (that almost never happens), we will need your unity player log. That gets overwritten the next time you run the game after a crash, unlike the other log. These can be found here:
- Windows: C:\Users\username\AppData\LocalLow\Arcen Games, LLC\Heart of the Machine\Player.log
- macOS: ~/Library/Logs/Arcen Games, LLC/Heart of the Machine/Player.log
- Linux: ~/.config/unity3d/Arcen Games, LLC/Heart of the Machine/Player.log
0.596.7
(Not Yet Released)
- Updated the in-game links to point to this new set of release notes.
- The prior set was something like 47 thousand words long, so it was time to split them.
- Fixed some possible exceptions that could happen under rare circumstances for StreetSenseDataAtBuilding.ApplyAction()
- Thanks to Fluffiest for reporting.
- Rearranged a bunch of files and code so that things can properly be split out into demo and non-demo content, since it has been 151 days since the last demo update.
- This has no effect on the game, but a lot of stuff is moved around in terms of xml files in particular, and more code gates are in place to prevent things from erroring.
- Fixed an issue with the chapter one project about neuroweave still asking you to build 6 Neuroweavers, when really it is only advised that you build 4 (so that you have enough left for other purposes later).