Difference between revisions of "HotM:Preparing For Launch"

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* Fixed some possible exceptions that could happen under rare circumstances for StreetSenseDataAtBuilding.ApplyAction()
 
* Fixed some possible exceptions that could happen under rare circumstances for StreetSenseDataAtBuilding.ApplyAction()
 
** Thanks to Fluffiest for reporting.
 
** Thanks to Fluffiest for reporting.
 +
 +
* Rearranged a bunch of files and code so that things can properly be split out into demo and non-demo content, since it has been 151 days since the last demo update.
 +
** This has no effect on the game, but a lot of stuff is moved around in terms of xml files in particular, and more code gates are in place to prevent things from erroring.
 +
 +
* Fixed an issue with the chapter one project about neuroweave still asking you to build 6 Neuroweavers, when really it is only advised that you build 4 (so that you have enough left for other purposes later).
  
 
== Prior Release Notes ==
 
== Prior Release Notes ==

Revision as of 17:40, 2 December 2024

Reporting Bugs

  • Any bugs or requests should go to our mantis bugtracker
    • If you need to submit log files, those can generally be found under your PlayerData/Logs folder in the folder your game is installed in. The most relevant one is called HeartoftheMachineLog.txt. You can send us the whole thing, or just strip out relevant parts.
    • In rare cases, mainly if your entire game crashes (that almost never happens), we will need your unity player log. That gets overwritten the next time you run the game after a crash, unlike the other log. These can be found here:
      • Windows: C:\Users\username\AppData\LocalLow\Arcen Games, LLC\Heart of the Machine\Player.log
      • macOS: ~/Library/Logs/Arcen Games, LLC/Heart of the Machine/Player.log
      • Linux: ~/.config/unity3d/Arcen Games, LLC/Heart of the Machine/Player.log

0.596.7

(Not Yet Released)

  • Updated the in-game links to point to this new set of release notes.
    • The prior set was something like 47 thousand words long, so it was time to split them.
  • Fixed some possible exceptions that could happen under rare circumstances for StreetSenseDataAtBuilding.ApplyAction()
    • Thanks to Fluffiest for reporting.
  • Rearranged a bunch of files and code so that things can properly be split out into demo and non-demo content, since it has been 151 days since the last demo update.
    • This has no effect on the game, but a lot of stuff is moved around in terms of xml files in particular, and more code gates are in place to prevent things from erroring.
  • Fixed an issue with the chapter one project about neuroweave still asking you to build 6 Neuroweavers, when really it is only advised that you build 4 (so that you have enough left for other purposes later).

Prior Release Notes

Chapter Two Initial Set