Difference between revisions of "Tidalis:0.409 Beta Release"
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*The Quick Game window's layout has been redesigned in general to be simpler-looking and more attractive. | *The Quick Game window's layout has been redesigned in general to be simpler-looking and more attractive. | ||
+ | |||
+ | *Made keep-one-column-free-of-specials logic more dynamic. | ||
== New Level Editor Features == | == New Level Editor Features == |
Revision as of 23:06, 6 May 2010
Contents
New & Updated Levels
- Levels 44-49 now exist and are available on the adventure map.
- Level 50 has been added and is available in adventure mode.
- Level 51 is done and in adventure mode.
- Level 85 has been added, but is not in the adventure mode yet.
- Added Puzzle 2 - 7 and Puzzle 5 - 5.
New & Updated Art/Music/Sound
- An all-new title music track has replaced the older title music track.
Programming/Gameplay Changes & Updates
- The interface for selecting special blocks in the custom game menu is now much more visually pleasing, takes up less room, and now uses icons instead of text.
- There is now an icon-based interface for choosing a game style in both the custom and quick game interfaces.
- The Quick Game window's layout has been redesigned in general to be simpler-looking and more attractive.
- Made keep-one-column-free-of-specials logic more dynamic.
New Level Editor Features
- Added explicit less-than, equal-to, and greater-than controls to the make-X-combos-of-Y-depth objective type.
- Added clear-method selection for clear X blocks of Color Y and clear X blocks of Special Type Y objective types.
- Added new objective type: make all columns < | <= | = | >= | > | <> X blocks tall.
- "Clear All (Color|Special) Block" objective types converted to "< | <= | = | => | > | <> X Remaining Blocks (of Color|Special)"
Bugfixes
- Fixed a bug that was causing the animation speed to run at a variable rate depending on mouse movement (thanks dumpsterKEEPER for reporting).