Difference between revisions of "Tidalis:0.409 Beta Release"
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*Game Styles for the current board are now displayed on the HUD (just above special objectives) in-game. | *Game Styles for the current board are now displayed on the HUD (just above special objectives) in-game. | ||
+ | |||
+ | *Added settings options for assigning mouse, keyboard, gamepad 1, and gamepad 2 to the left or right boards for local two-well play (note that gamepad 1 and gamepad 2 input itself is not yet supported). | ||
== New Level Editor Features == | == New Level Editor Features == |
Revision as of 13:35, 7 May 2010
Contents
New & Updated Levels
- Levels 44-49 now exist and are available on the adventure map.
- Level 50 has been added and is available in adventure mode.
- Level 51 is done and in adventure mode.
- Level 85 has been added, but is not in the adventure mode yet.
- Added Puzzle 2 - 7 and Puzzle 5 - 5.
- Rebalanced levels 37 and 39.
New & Updated Art/Music/Sound
- An all-new title music track has replaced the older title music track.
Programming/Gameplay Changes & Updates
- The interface for selecting special blocks in the custom game menu is now much more visually pleasing, takes up less room, and now uses icons instead of text.
- There is now an icon-based interface for choosing a game style in both the custom and quick game interfaces.
- The Quick Game window's layout has been redesigned in general to be simpler-looking and more attractive.
- Made keep-one-column-free-of-specials logic more dynamic.
- Game Styles for the current board are now displayed on the HUD (just above special objectives) in-game.
- Added settings options for assigning mouse, keyboard, gamepad 1, and gamepad 2 to the left or right boards for local two-well play (note that gamepad 1 and gamepad 2 input itself is not yet supported).
New Level Editor Features
- Added explicit less-than, equal-to, and greater-than controls to the make-X-combos-of-Y-depth objective type (for the Y variable).
- Added clear-method selection for clear X blocks of Color Y and clear X blocks of Special Type Y objective types.
- Added new objective type: make all columns < | <= | = | >= | > | <> X blocks tall.
- "Clear All (Color|Special) Block" objective types converted to "< | <= | = | => | > | <> X Remaining Blocks (of Color|Special)"
- added < | <= | = | >= | > | <> operator control to "X Chains of Y Blocks", "X Combos of Y Blocks", "X Combos of Y Chains", and "X Clears of Y Simultaneous Lines" objective types (all on the Y variable; no point in doing it on the X variable)
Bugfixes
- Fixed a bug that was causing the animation speed to run at a variable rate depending on mouse movement (thanks dumpsterKEEPER for reporting).