Difference between revisions of "AI War:Shield Damage Reduction"
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'''Q:''' I've heard that units protected by a forcefield do less damage, but that there are exceptions. What's the deal? | '''Q:''' I've heard that units protected by a forcefield do less damage, but that there are exceptions. What's the deal? | ||
− | '''A:''' | + | '''A:''' Any unit protected by certain forcefields/shields does 25% of normal damage. Specifically: |
Only these shield-emitting units cause the damage reduction (i.e. are "firepower-reducing forcefields": | Only these shield-emitting units cause the damage reduction (i.e. are "firepower-reducing forcefields": | ||
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Also, some units attack primarily by generating other units that then go and attack a target. Those generated units do not have their damage reduced simply because their "parent" is protected by a firepower-reducing forcefield, but they will have their damage reduced if they personally are protected by a firepower-reducing forcefield. For example, a Spire Blade Spawner's direct "shots" are affected by the damage reduction, but the Blade units it spawns are not unless they're protected by a firepower-reducing forcefield at the time they hit. If you are not sure if a "shot" is actually a shot or a generated unit, put your mouse cursor over the object in question; if it shows a tooltip giving details (name, attack power, etc) then it is a generated unit. | Also, some units attack primarily by generating other units that then go and attack a target. Those generated units do not have their damage reduced simply because their "parent" is protected by a firepower-reducing forcefield, but they will have their damage reduced if they personally are protected by a firepower-reducing forcefield. For example, a Spire Blade Spawner's direct "shots" are affected by the damage reduction, but the Blade units it spawns are not unless they're protected by a firepower-reducing forcefield at the time they hit. If you are not sure if a "shot" is actually a shot or a generated unit, put your mouse cursor over the object in question; if it shows a tooltip giving details (name, attack power, etc) then it is a generated unit. | ||
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+ | (This article last updated for version 5.023) |
Revision as of 10:10, 29 January 2012
What's This About Units Doing Less Damage When Protected By Forcefields?
Q: I've heard that units protected by a forcefield do less damage, but that there are exceptions. What's the deal?
A: Any unit protected by certain forcefields/shields does 25% of normal damage. Specifically:
Only these shield-emitting units cause the damage reduction (i.e. are "firepower-reducing forcefields":
- The special player-home forcefield generator that starts next to each human home command station at the start of the game.
- The normal forcefield generators the human can build from the SUP build tab (all three marks).
- The hardened forcefield generators the human can build from the SUP build tab (all three marks).
No other shield-emitting units cause the damage reduction, including:
- Any AI forcefield generator (including normal standalone units, shield-emitting guard posts, hybrid shield generator modules, etc).
- Shield Bearers.
- Riot Control Starship shield generators.
- Spirecraft Shield Bearers.
- Spire Captial Ship shield generators.
- Spire City shield generators.
The damage reduction only occurs if the unit is actually protected by the firepower-reducing forcefield. For example, an AI Raid Starship under one of your firepower-reducing forcefields does not receive any protection or damage-reduction from the forcefield.
Also, some units attack primarily by generating other units that then go and attack a target. Those generated units do not have their damage reduced simply because their "parent" is protected by a firepower-reducing forcefield, but they will have their damage reduced if they personally are protected by a firepower-reducing forcefield. For example, a Spire Blade Spawner's direct "shots" are affected by the damage reduction, but the Blade units it spawns are not unless they're protected by a firepower-reducing forcefield at the time they hit. If you are not sure if a "shot" is actually a shot or a generated unit, put your mouse cursor over the object in question; if it shows a tooltip giving details (name, attack power, etc) then it is a generated unit.
(This article last updated for version 5.023)