Difference between revisions of "AI War:AI War"
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* [[AI War - Getting More Knowledge|How Do I Get More Knowledge?]] | * [[AI War - Getting More Knowledge|How Do I Get More Knowledge?]] | ||
* [[AI War - Galaxy Map Priority Buttons|How Do I Use The Priority Buttons In The Galaxy Map?]] | * [[AI War - Galaxy Map Priority Buttons|How Do I Use The Priority Buttons In The Galaxy Map?]] | ||
− | * [[AI War - Do Shots Miss|Do Shots Miss Sometimes?]] | + | * [[AI War - Do Shots Miss|Do Shots Miss Sometimes? (Plus All About Shields)]] |
* [[AI War - Microing|Should I Micromanage Ships In Battle?]] | * [[AI War - Microing|Should I Micromanage Ships In Battle?]] | ||
* [[AI War - Combat Styles|What Can I Do If The Game Seems Too Slowly Paced?]] | * [[AI War - Combat Styles|What Can I Do If The Game Seems Too Slowly Paced?]] | ||
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* [[AI War - Reinforcements|Why Does An Enemy Planet Get Reinforcements After Its Warp Gate Is Gone?]] | * [[AI War - Reinforcements|Why Does An Enemy Planet Get Reinforcements After Its Warp Gate Is Gone?]] | ||
− | '''Ship-Specific''' | + | '''Ship-Specific Game Mechanics''' |
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* [[AI War - Unable To Repair|Why Can't I Repair Some Ships (Such As Forts/Force Fields)?]] | * [[AI War - Unable To Repair|Why Can't I Repair Some Ships (Such As Forts/Force Fields)?]] | ||
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* [[AI War - Mark V|Am I Ever Able To Build Core/Mark V Units?]] | * [[AI War - Mark V|Am I Ever Able To Build Core/Mark V Units?]] | ||
− | * [[AI War - Command Posts|What Do | + | |
− | * [[AI War - Engineers|How Can I Best Use | + | '''Ship-Specific''' |
− | * [[AI War - | + | * Advanced Research Stations: [[AI War - Advanced Research Stations|Does Losing One Of These Matter After I've Held It Once?]] |
− | * [[AI War - Mines|Are Ships Supposed To Be Able To Slip Past Mines?]] | + | * Astro Trains: [[AI War - Astro Trains|What Do These Do?]] |
− | * [[AI War - Mines#Remains|What Is The Best Way To Clear The Remains Of Enemy Mines?]] | + | * Captive Human Settlements: [[AI War - Captive Human Settlements|Do I Gain Anything From Holding These?]] |
− | * [[AI War - | + | * Command Posts: [[AI War - Command Posts|What Do These Do?]] |
+ | * Counter-Negative-Energy Turrets: [[AI War - Counter-Negative-Energy Turrets|What Are These Good For?]] | ||
+ | * Engineers: [[AI War - Engineers|How Can I Best Use These?]] | ||
+ | * Force Fields: [[AI War - Force Fields|How Do I Kill Them?]] | ||
+ | * Ion Cannons: [[AI War - Ion Cannons|What Do I Do About Them?]] | ||
+ | * Mines: [[AI War - Mines|Are Ships Supposed To Be Able To Slip Past Mines?]] | ||
+ | * Mines: [[AI War - Mines#Remains|What Is The Best Way To Clear The Remains Of Enemy Mines?]] | ||
+ | * Parasites: [[AI War - Parasites|What's The Best Way To Use Them?]] | ||
+ | * Special Forces Command Posts: [[AI War - Special Forces Command Posts|How Do I Destroy Them?]] | ||
+ | * Spiders And Weak Ships: [[AI War - Spiders And Weak Ships|What Are These(And Other Weaker Ships) Good For?]] | ||
+ | * SuperFortresses: [[AI War - SuperFortresses|What Do I Do About Them?]] | ||
+ | * Tachyon Beams: [[AI War - Tachyon Beams|Why Do Yellow Beams Come Out Of Nowhere And Hit My Ships?]] | ||
'''Higher Difficulties Only''' | '''Higher Difficulties Only''' |
Revision as of 09:35, 11 June 2009
AI War: Fleet Command is a space-based RTS with incredible AI and the largest number of units (30,000+ in most games) of any game we know of. Up to eight players team up against two deadly AI civilizations in lengthy, multi-session campaigns spanning an 80-120 planet galaxy map. More About AI War
AI War Wiki Topics
General
- I'm Just Starting Out -- What Should I Do?
- How Do I Get More Ships?
- How Do I Get More Knowledge?
- How Do I Use The Priority Buttons In The Galaxy Map?
- Do Shots Miss Sometimes? (Plus All About Shields)
- Should I Micromanage Ships In Battle?
- What Can I Do If The Game Seems Too Slowly Paced?
- Some Of My Ships Are Extra Slow, Or Won't Move At All. Why?
Interface
- Where Are The Keyboard Controls For The Game Documented?
- What Does Flashing On The Galaxy Map Indicate?
- How Do the Quick Buttons At The Bottom Of The Screen Work?
- About The Planetary Summary
- What Exactly Do "Strong Vs" And "Weak Vs" Indicate?
Defense
- How Do I Barricade A Wormhole?
- How Do I Prevent Enemies From Sending Waves Against A Planet?
- Why Would I Unlock Turrets Instead Of Mobile Ships?
Offense
- How Do I Establish A Beachhead?
- What's The Best Way To Handle Scouting?
- Why Does An Enemy Planet Get Reinforcements After Its Warp Gate Is Gone?
Ship-Specific Game Mechanics
- Why Can't I Repair Some Ships (Such As Forts/Force Fields)?
- Am I Ever Able To Build Core/Mark V Units?
Ship-Specific
- Advanced Research Stations: Does Losing One Of These Matter After I've Held It Once?
- Astro Trains: What Do These Do?
- Captive Human Settlements: Do I Gain Anything From Holding These?
- Command Posts: What Do These Do?
- Counter-Negative-Energy Turrets: What Are These Good For?
- Engineers: How Can I Best Use These?
- Force Fields: How Do I Kill Them?
- Ion Cannons: What Do I Do About Them?
- Mines: Are Ships Supposed To Be Able To Slip Past Mines?
- Mines: What Is The Best Way To Clear The Remains Of Enemy Mines?
- Parasites: What's The Best Way To Use Them?
- Special Forces Command Posts: How Do I Destroy Them?
- Spiders And Weak Ships: What Are These(And Other Weaker Ships) Good For?
- SuperFortresses: What Do I Do About Them?
- Tachyon Beams: Why Do Yellow Beams Come Out Of Nowhere And Hit My Ships?
Higher Difficulties Only