Difference between revisions of "Tidalis:0.414 Beta Release"
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== Bugfixes == | == Bugfixes == | ||
+ | * A new recursive method, ShiftUpwards, is now used to move entire stacks of blocks upwards. This cleanly prevents any blocks from ever being stranded exactly on top of one another in the manner that was possible in the last release. | ||
== Internal Programming Notes == | == Internal Programming Notes == |
Revision as of 15:23, 20 May 2010
Contents
New & Updated Levels
New & Updated Art/Music/Sound
Gameplay Additions
Gameplay Updates
- Water Fish now automatically die when they are out of water. They also fail to suck up any water when they die outside of water.
- Walls are now destroyed by blocks trying to rise up through the bottom of them. This typically happens when water forces blocks upwards, or a block enters through the bottom of the board, etc. This applies to the special-block type walls as well as the board-reshaping walls.
New Level Editor Features
Misc
- Added Cutscene History button to bottom right corner of adventure map screen.
Bugfixes
- A new recursive method, ShiftUpwards, is now used to move entire stacks of blocks upwards. This cleanly prevents any blocks from ever being stranded exactly on top of one another in the manner that was possible in the last release.
Internal Programming Notes
- Converted many trivial properties to public fields.