Difference between revisions of "Valley 1:Beta Series 3 Release Notes"
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* Lava escape missions can no longer be seeded on the world map as missions. You'll now only find them as secret missions. | * Lava escape missions can no longer be seeded on the world map as missions. You'll now only find them as secret missions. | ||
** These are meant to be very punishing for players who like that sort of thing, and as such having them relegated to secret-only status makes good sense. | ** These are meant to be very punishing for players who like that sort of thing, and as such having them relegated to secret-only status makes good sense. | ||
− | ** Thanks to many players for complaining about this, including rchaneberg, Terraziel | + | ** Thanks to many players for complaining about this, including rchaneberg, Terraziel, and BobTheJanitor. |
* Fixed a bug where the open-region-map and open-dungeon-map keybinds couldn't fire while a popup (tutorial message or otherwise) was showing. Particularly amusing when the tutorial popup is telling you to open the dungeon/region map. | * Fixed a bug where the open-region-map and open-dungeon-map keybinds couldn't fire while a popup (tutorial message or otherwise) was showing. Particularly amusing when the tutorial popup is telling you to open the dungeon/region map. |
Revision as of 14:04, 1 March 2012
Beta 0.901
(Note: this prerelease is not available yet, we're still working on it)
- Fixed a bug that was causing tombstones to seed in stash rooms instead of enchant containers!
- Thanks to Moo for reporting.
- Fixed a bug from a couple versions ago where a monster would always only drop one "item drop" entity on death, and packed everything into that one drop. So bosses dropped a single "shard" (that was actually all of them) instead of a cloud of them, etc.
- Thanks to BobTheJanitor for the report.
- Battlegrounds:
- Now work in MP. Previously ally minions would just ignore enemy minions and run right by them. Enemy minions generally did the same. Now they actually target each other and fight, etc. This should also help NPCs in MP NPC-rescue missions actually shoot and be shot at.
- Thanks to Underfot for the report.
- Minions now close up the range a bit tighter before standing still.
- Along with that, they now try to spread out a bit better so that your allies aren't all standing on one spot (and generally taking aoe damage from even simple projectiles).
- Fixed a bug that was effectively creating a 0.5 second "global" cooldown on ally shots in the sense that at most 1 ally could shoot per 0.5 seconds. This was causing a lot of strangeness, and some other bugs elsewhere in the game.
- Now work in MP. Previously ally minions would just ignore enemy minions and run right by them. Enemy minions generally did the same. Now they actually target each other and fight, etc. This should also help NPCs in MP NPC-rescue missions actually shoot and be shot at.
- Since the tombstones-in-stashes was so interesting, now tombstones will tend to be seeded in stashes in general in addition to their other stuff.
- Lava escape missions can no longer be seeded on the world map as missions. You'll now only find them as secret missions.
- These are meant to be very punishing for players who like that sort of thing, and as such having them relegated to secret-only status makes good sense.
- Thanks to many players for complaining about this, including rchaneberg, Terraziel, and BobTheJanitor.
- Fixed a bug where the open-region-map and open-dungeon-map keybinds couldn't fire while a popup (tutorial message or otherwise) was showing. Particularly amusing when the tutorial popup is telling you to open the dungeon/region map.
- Thanks to BobTheJanitor for the report.
- Fixed a bug where health drops could heal again after being flagged for removal after the first heal performed by them, causing them to be much stronger in multiplayer due to latency.
- Thanks to TyberZann for the report.
- Fixed a bug where when a continent was generated that had no valid location for a port region it would just dump the new port region on world coordinate 0,0, complain about it in the chat log, and call it a day.
- Now if there's no valid location, and there's already a port region it just doesn't seed any more for that continent and done. If there are literally no port regions on the continent (and no places to put one) it just ditches the newly generated continent and makes a new one.