Difference between revisions of "AI War:AI War"

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* [[AI War - Getting More Ships|How Do I Get More Ships?]]
 
* [[AI War - Getting More Ships|How Do I Get More Ships?]]
 
* [[AI War - Using Older Ships|What Do I Do With My Older Ships?]]
 
* [[AI War - Using Older Ships|What Do I Do With My Older Ships?]]
* [[AI War - Getting More Knowledge|How Do I Get More Knowledge?]]
 
 
* [[AI War - Galaxy Map Priority Buttons|How Do I Use The Priority Buttons In The Galaxy Map?]]
 
* [[AI War - Galaxy Map Priority Buttons|How Do I Use The Priority Buttons In The Galaxy Map?]]
 
* [[AI War - Do Shots Miss|Do Shots Miss Sometimes? (Plus All About Shields)]]
 
* [[AI War - Do Shots Miss|Do Shots Miss Sometimes? (Plus All About Shields)]]
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* [[AI War - Scouting Best Practices|What's The Best Way To Handle Scouting?]]
 
* [[AI War - Scouting Best Practices|What's The Best Way To Handle Scouting?]]
 
* [[AI War - Reinforcements|Why Does An Enemy Planet Get Reinforcements After Its Warp Gate Is Gone?]]
 
* [[AI War - Reinforcements|Why Does An Enemy Planet Get Reinforcements After Its Warp Gate Is Gone?]]
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'''Economy'''
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* [[AI War - Getting More Knowledge|How Do I Get More Knowledge?]]
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* [[AI War - Resource Efficiency|What Do I Do About Reduced Harvester Efficiency?]]
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* [[AI War - Resource Caps|Are There Resource Caps?  What Happens When I Hit Them?]]
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* [[AI War - Manufactories|What To Do With Too Much Of One Resources, But Not Enough Of The Other?]]
  
 
'''Ship-Specific Game Mechanics'''
 
'''Ship-Specific Game Mechanics'''

Revision as of 10:45, 11 June 2009

AI War: Fleet Command is a space-based RTS with incredible AI and the largest number of units (30,000+ in most games) of any game we know of. Up to eight players team up against two deadly AI civilizations in lengthy, multi-session campaigns spanning an 80-120 planet galaxy map. More About AI War

AI War Wiki Topics

General

Interface

Defense

Offense

Economy

Ship-Specific Game Mechanics

Ship-Specific

Higher Difficulties Only

Technical Support