Difference between revisions of "Tidalis:0.415 Beta Release"
Jump to navigation
Jump to search
Line 10: | Line 10: | ||
== Gameplay Updates == | == Gameplay Updates == | ||
+ | * Previously, only blocks cleared via a chain would cause tiles to light up in Line Clear or Light-Up modes. Now any block that dies will do so when possible. | ||
+ | |||
+ | * Previously, the rules about when blocks would "hard fall" were a bit odd for cases outside of blocks cleared via a chain. Now it works consistently for all blocks that die, regardless of how they die. | ||
== New Level Editor Features == | == New Level Editor Features == |
Revision as of 10:21, 21 May 2010
Contents
New & Updated Levels
New & Updated Art/Music/Sound
Gameplay Additions
Gameplay Updates
- Previously, only blocks cleared via a chain would cause tiles to light up in Line Clear or Light-Up modes. Now any block that dies will do so when possible.
- Previously, the rules about when blocks would "hard fall" were a bit odd for cases outside of blocks cleared via a chain. Now it works consistently for all blocks that die, regardless of how they die.
New Level Editor Features
- Added "Special Block Group Clear Count" objective type for Color Reactive, Color Blocking, etc. This allows you to say "clear 10 color reactive" blocks without caring about the actual sub-type of the blocks being cleared.
- Added "X Blocks of Special Group Y Remaining" objective.
Misc
Bugfixes
- Auto-loss detection no longer fires if the board has special win objectives (still runs in case of special loss objectives).
- Tooltip positions have been adjusted so that they are no longer in the way of that which you are hovering over, and so that they don't interfere with your ability to click on the thing that you're hovering over.
- Thanks to Ixiohm for reporting.