Difference between revisions of "Valley 1:Post-Launch Series 1 Release Notes"
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* Fixed bug where bear traps were not colliding with monsters (and thus weren't good for much). | * Fixed bug where bear traps were not colliding with monsters (and thus weren't good for much). | ||
** Thanks to freykin for reporting. | ** Thanks to freykin for reporting. | ||
+ | |||
+ | * Changed all previous uses of Unity's built-in debug logging to our custom logging to avoid the consequence of Unity's build-in debug logging where the logged strings stay in the program's unmanaged memory until the program closes, and thus can eventually cause out-of-memory errors. This was really rare but it could happen, and now it will be less likely (there are still things that Unity logs itself using its own logging method, we can't change that). | ||
+ | ** Thanks to LintMan for reporting one of the rare cases where this actually became a problem. | ||
== Previous Release Notes == | == Previous Release Notes == | ||
[[AVWW - Beta Series 3 Release Notes]] | [[AVWW - Beta Series 3 Release Notes]] |
Revision as of 12:41, 23 April 2012
Beta 1.001
(Not yet released; we're still working on it)
- Updated the Left-Handed controls preset to correct some duplicate bindings.
- Thanks to Drjones013 for submitting these.
- Fixed bug where bear traps were not colliding with monsters (and thus weren't good for much).
- Thanks to freykin for reporting.
- Changed all previous uses of Unity's built-in debug logging to our custom logging to avoid the consequence of Unity's build-in debug logging where the logged strings stay in the program's unmanaged memory until the program closes, and thus can eventually cause out-of-memory errors. This was really rare but it could happen, and now it will be less likely (there are still things that Unity logs itself using its own logging method, we can't change that).
- Thanks to LintMan for reporting one of the rare cases where this actually became a problem.