Difference between revisions of "Valley 1:Post-Launch Series 3 Release Notes"

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* Command Flare spellgems can no longer be incinerated (they were free at certain missions, making it kind of silly that they could be burned for shards).
 
* Command Flare spellgems can no longer be incinerated (they were free at certain missions, making it kind of silly that they could be burned for shards).
 +
** Thanks to jruderman for the report.
 +
 +
* Fixed a longstanding bug where building a new windshelter was not always recomputing all the distance-into-windstorm variables, causing it not to update properly.
 
** Thanks to jruderman for the report.
 
** Thanks to jruderman for the report.
  
 
== Previous Release Notes ==
 
== Previous Release Notes ==
 
[[AVWW - Post-Launch Series 2 Release Notes]]
 
[[AVWW - Post-Launch Series 2 Release Notes]]

Revision as of 13:29, 17 July 2012

Beta 1.201

(not released yet; we're still working on it!)

  • Fixed an outdoor boss room that was too long, and was throwing errors.
    • Thanks to vadatajs and GauHelldragon for reporting this.
  • Five new really cool, really different staircases added.
    • Thanks to vadatajs for these.
  • Mossy Barrel death shrapnel strength-per-shrapnel from 8 => 2.
    • Thanks to Moonshine Fox for showing us what a raging fox looks like after receiving 600+ damage from a barrel it could not see.
  • Player Mossy Barrel strength-per-shrapnel from 8 => 4.
  • Small typos fixed in two of the mystery clues.
    • Thanks to jruderman and lavacamorada for reporting.
  • Small typos fixed in pop-up messages.
    • Thanks to blahness for reporting these.
  • There's now a "Build Farms" item on the things-you-should-do list if the continent's food production is less than the settlement's food usage.
    • Thanks to Ipkins for the suggestion.
  • Extended the apply-conditions-to-target logic to affect all parts of a multipart target entity.
    • This logic is used for stuff like the bear trap slowing effect, spells with debuffs-applied-to-target, etc.
    • So this fixes problems like urban mechs not being slowed down by bear traps because the "leg" part did the hitting (the body actually does the movement, in code terms).
    • Thanks to Pyrrhic for reporting the bear trap vs multipart-entity problem.
  • Bear Traps now cause affected targets to instantly stop rather than just killing their acceleration.
    • Thanks to Pyrrhic for the suggestion.
  • Command Flare spellgems can no longer be incinerated (they were free at certain missions, making it kind of silly that they could be burned for shards).
    • Thanks to jruderman for the report.
  • Fixed a longstanding bug where building a new windshelter was not always recomputing all the distance-into-windstorm variables, causing it not to update properly.
    • Thanks to jruderman for the report.

Previous Release Notes

AVWW - Post-Launch Series 2 Release Notes