Difference between revisions of "Tidalis:0.902 Beta Release"
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== Misc == | == Misc == | ||
+ | * Network games are now kept closer to being "in time" with one another. The game makes efforts to keep each game within 512ms of one another, which makes the game vulnerable to lag spikes, but which also removes a lot of potential exploits and a lot of potential confusion with games getting several seconds out of sync in the past. | ||
== Bugfixes == | == Bugfixes == |
Revision as of 13:58, 29 June 2010
Contents
New & Updated Levels
- Adventure levels 88-94, and 106 have been added. Levels 81, 83, 87, and 93 have been updated.
New & Updated Art/Music/Sound
- The following themes have had visual updates: Fishing Village, Fishing Village Night.
Gameplay Additions
Gameplay Updates
New Level Editor Features
Misc
- Network games are now kept closer to being "in time" with one another. The game makes efforts to keep each game within 512ms of one another, which makes the game vulnerable to lag spikes, but which also removes a lot of potential exploits and a lot of potential confusion with games getting several seconds out of sync in the past.
Bugfixes
- Fixed a bug that was causing cutscene voices not to play the second time through if the same cutscene was viewed consecutively without closing the cutscene index history list.
- Fixed a desync bug with FF and UFF use during network play.