Difference between revisions of "Tidalis:0.904 Beta Release"
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* Refactored "how many blocks are in this column" calculation that was used for loss-by-block-stack-overflow and should-column-shake computations to more explicitly recognize cases where the "floor" is artificially higher due to a wall block or block floating in water. | * Refactored "how many blocks are in this column" calculation that was used for loss-by-block-stack-overflow and should-column-shake computations to more explicitly recognize cases where the "floor" is artificially higher due to a wall block or block floating in water. | ||
+ | |||
+ | * Fixed bug where pausing a game and then opening the help or credits screen and then closing it could kick you back into the game (unpaused) instead of the menu. | ||
== Internal Programming Notes == | == Internal Programming Notes == |
Revision as of 18:15, 2 July 2010
Contents
New & Updated Levels
New & Updated Art/Music/Sound
Gameplay Additions
Gameplay Updates
New Level Editor Features
Misc
Bugfixes
- Changed flipper block behavior so that streams only have their speed doubled once regardless of the number of times they hit a flipper, so that it does not lead to weird teleporting behavior.
- Refactored "how many blocks are in this column" calculation that was used for loss-by-block-stack-overflow and should-column-shake computations to more explicitly recognize cases where the "floor" is artificially higher due to a wall block or block floating in water.
- Fixed bug where pausing a game and then opening the help or credits screen and then closing it could kick you back into the game (unpaused) instead of the menu.