Difference between revisions of "Tidalis:0.904 Beta Release"
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* Added player name(s) to high score display. Previous high score records do not have this information so it will be blank for those older records. | * Added player name(s) to high score display. Previous high score records do not have this information so it will be blank for those older records. | ||
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+ | * Adventure map scrolling indicators now glow when scrolling is actually taking place in that direction. | ||
== Bugfixes == | == Bugfixes == |
Revision as of 21:16, 2 July 2010
Contents
New & Updated Levels
New & Updated Art/Music/Sound
Gameplay Additions
Gameplay Updates
New Level Editor Features
- Added Custom Difficulty window to the Level Editor, allowing direct setting of 4 variables normally determined by the Action Difficulty setting: Starting Free Rows, Max Free Rows, Block Interval, and Fire/Ice Evaporation Time. Leaving any of the values set to -1 (the default) tells the level to use the normal value based on action difficulty.
Misc
- Fire block activation now clears tinders instead of charring them.
- Added player name(s) to high score display. Previous high score records do not have this information so it will be blank for those older records.
- Adventure map scrolling indicators now glow when scrolling is actually taking place in that direction.
Bugfixes
- Changed flipper block behavior so that streams only have their speed doubled once regardless of the number of times they hit a flipper, so that it does not lead to weird teleporting behavior.
- Refactored "how many blocks are in this column" calculation that was used for loss-by-block-stack-overflow and should-column-shake computations to more explicitly recognize cases where the "floor" is artificially higher due to a wall block or block floating in water.
- Fixed bug where pausing a game and then opening the help or credits screen and then closing it could kick you back into the game (unpaused) instead of the menu.