Difference between revisions of "Unit resource dependencies"

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{| border="1" style="text-align: center;border-collapse:collapse;"
 
{| border="1" style="text-align: center;border-collapse:collapse;"
 
! colspan="2" |  
 
! colspan="2" |  
! colspan="12" style="background:#f0f0f0;" | Finished Goods/Other Buildings
+
! colspan="9" style="background:#f0f0f0;" | Finished Goods
 +
! colspan="3" style="background:#f0f0f0;" | Other Buildings
 
! colspan="12" style="background:#f0f0f0;" | Raw Resources
 
! colspan="12" style="background:#f0f0f0;" | Raw Resources
 
|-
 
|-
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! style="background:#D0D000;" | Potter
 
! style="background:#D0D000;" | Potter
 
! style="background:#D0D000;" | Jeweler
 
! style="background:#D0D000;" | Jeweler
 +
 
! style="background:#D0D000;" | Well
 
! style="background:#D0D000;" | Well
 
! style="background:#D0D000;" | Brewery
 
! style="background:#D0D000;" | Brewery
! style="background:#D0D000;" | Deer Park
+
! style="background:#D0D000;" | Deer
  
 
! style="background:#00D000;" | Wood
 
! style="background:#00D000;" | Wood
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{| border="1" style="text-align: center;border-collapse:collapse;"
 
{| border="1" style="text-align: center;border-collapse:collapse;"
 
! colspan="2" |  
 
! colspan="2" |  
! colspan="12" style="background:#f0f0f0;" | Finished Goods/Other Buildings
+
! colspan="9" style="background:#f0f0f0;" | Finished Goods
 +
! colspan="3" style="background:#f0f0f0;" | Other Buildings
 
! colspan="12" style="background:#f0f0f0;" | Raw Resources
 
! colspan="12" style="background:#f0f0f0;" | Raw Resources
 
|-
 
|-
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! style="background:#D0D000;" | Potter
 
! style="background:#D0D000;" | Potter
 
! style="background:#D0D000;" | Jeweler
 
! style="background:#D0D000;" | Jeweler
 +
 
! style="background:#D0D000;" | Well
 
! style="background:#D0D000;" | Well
 
! style="background:#D0D000;" | Brewery
 
! style="background:#D0D000;" | Brewery
! style="background:#D0D000;" | Deer Park
+
! style="background:#D0D000;" | Deer
  
 
! style="background:#00D000;" | Wood
 
! style="background:#00D000;" | Wood

Revision as of 06:59, 25 May 2013

Here is a short summary of unit resource requirements, divided into structures that you need in your town (Finished Goods) and structures that can be shunted off to other towns (Raw Resources).

Greek

Finished Goods Other Buildings Raw Resources
Built in Name Stone Bakery Butcher Carpenter Fletcher Smithy Smelter Potter Jeweler Well Brewery Deer Wood Rock Pig Sheep Wheat Ranch Iron Diamond Clay Seer Moonstone Sunstone
Barracks Ekdromos x x x x x
Peltast x x x x x
Prodromos x x x
Xiphos x x x x x x
Archery range Toxotes x x x x x x x
Akontistai x x x x x
Lithovoloi x x x x x
Sfendonitai x x
Siege workshop Trojan horse x x x
Battering Ram x x x x x
Oxybele x x x x x x
Siege Tower x x x x x

Norse

Finished Goods Other Buildings Raw Resources
Built in Name Stone Bakery Butcher Carpenter Fletcher Smithy Smelter Potter Jeweler Well Brewery Deer Wood Rock Pig Sheep Wheat Ranch Iron Diamond Clay Seer Moonstone Sunstone
Barracks Beserk x x x x x x x
Hersir x x x x x
Huscarl x x x x x x x
Marauder x x x x
Archery range Archer x x x x x x x
Axe-thrower x x x x x x x x
Longbowman x x x x x x
Shotput x x x x x
Siege workshop Arsonist x x x x x
Catapult x x x x x
Ballista x x x x
Mortar x x x



External Links

http://www.arcengames.com/forums/index.php/topic,13174.0.html