Difference between revisions of "Unit Movement"

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= References =
 
= References =
 
[http://christophermpark.blogspot.co.at/2013/05/q-for-skyward-collapse-plus-new.html "... the military units won't actually move unless they have an enemy in their sight range or an enemy town center that they can path to."]
 
[http://christophermpark.blogspot.co.at/2013/05/q-for-skyward-collapse-plus-new.html "... the military units won't actually move unless they have an enemy in their sight range or an enemy town center that they can path to."]
 +
[http://christophermpark.blogspot.co.at/2013/05/q-for-skyward-collapse-plus-new.html "... until you learn that more than one unit can't stand on a tile."]
  
 
{{SkywardCollapseNavigation}}
 
{{SkywardCollapseNavigation}}

Revision as of 06:24, 26 May 2013

This site explains how units decide to move.

Decision

Chooses randomly any of these possibilities: , if none remains the unit does not move (e.g. stands still on tile where it was spawned)

Priority => Low High
Move to an reachable .. Attack an ..
Type Town-Center Enemy Enemy-Building Enemy Enemy-Building
.. in sight-range .. in sight-range, in line-of-sight, and in attack-range
Melee x x x
Archery x x x x x
Siege Melee x x
Siege Archery x x x
  • Every target's possibility is overridden by it's highest priority. (e.g. if an archery could move to an enemy AND attack it, it would never move to it)
  • Melee units attack when their on the same tile as the target.
  • No unit will attack a town-center while there are still other buildings in the town (this makes town-centers kind of invincible).
  • It seems like the unit will redecide after each action.
  • It seems like the unit will never go a town-center as long as there are other possibilities.

References

"... the military units won't actually move unless they have an enemy in their sight range or an enemy town center that they can path to." "... until you learn that more than one unit can't stand on a tile."


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