Difference between revisions of "Unit resource dependencies"
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== Conclusions == | == Conclusions == | ||
+ | NOT UP TO DATE | ||
* Every ''Barracks'' will spawn ''Prodromos'' since every other ''Barracks'' unit has the same dependencies. | * Every ''Barracks'' will spawn ''Prodromos'' since every other ''Barracks'' unit has the same dependencies. | ||
* Every ''Archery'' will spawn ''Lithovoloi'' since every other ''Archery'' unit has the same dependencies. | * Every ''Archery'' will spawn ''Lithovoloi'' since every other ''Archery'' unit has the same dependencies. | ||
Line 73: | Line 74: | ||
! colspan="1" | Category => | ! colspan="1" | Category => | ||
! colspan="3" style="background:#f0f0f0;" | Military Buildings | ! colspan="3" style="background:#f0f0f0;" | Military Buildings | ||
− | ! colspan=" | + | ! colspan="6" style="background:#f0f0f0;" | Finished Goods |
! colspan="3" style="background:#f0f0f0;" | Other Buildings | ! colspan="3" style="background:#f0f0f0;" | Other Buildings | ||
− | ! colspan=" | + | ! colspan="7" style="background:#f0f0f0;" | Raw Resources |
|- | |- | ||
! style="background:#f0f0f0;" | Name | ! style="background:#f0f0f0;" | Name | ||
Line 83: | Line 84: | ||
! style="background:#D05050;" | Siege | ! style="background:#D05050;" | Siege | ||
− | ! style="background:#D0D000;" | | + | ! style="background:#D0D000;" | Carpenter |
+ | ! style="background:#D0D000;" | Butcher | ||
! style="background:#D0D000;" | Bakery | ! style="background:#D0D000;" | Bakery | ||
− | |||
− | |||
! style="background:#D0D000;" | Fletcher | ! style="background:#D0D000;" | Fletcher | ||
! style="background:#D0D000;" | Smithy | ! style="background:#D0D000;" | Smithy | ||
! style="background:#D0D000;" | Smelter | ! style="background:#D0D000;" | Smelter | ||
− | |||
− | |||
! style="background:#00D0D0;" | Well | ! style="background:#00D0D0;" | Well | ||
+ | ! style="background:#00D0D0;" | Deer | ||
! style="background:#00D0D0;" | Brewery | ! style="background:#00D0D0;" | Brewery | ||
− | |||
! style="background:#00D000;" | Wood | ! style="background:#00D000;" | Wood | ||
Line 104: | Line 102: | ||
! style="background:#00D000;" | Ranch | ! style="background:#00D000;" | Ranch | ||
! style="background:#00D000;" | Iron | ! style="background:#00D000;" | Iron | ||
− | |||
− | |||
− | |||
− | |||
− | |||
|- style="border-top:1px solid black;" | |- style="border-top:1px solid black;" | ||
− | <!-- | + | <!-- Ba Ar Si-Ca Bu Ba Fl Si Se-We Br De-Wo Ro Pi Sh Wh Ra Ir--> |
− | | Beserk ||x|| || || | + | | Beserk ||x|| || ||x||x|| || ||x|| || ||x|| ||x|| ||x|| || || ||x |
|- style="background:#f0f0f0;" | |- style="background:#f0f0f0;" | ||
− | | Hersir ||x|| || || | + | | Hersir ||x|| || ||x||x|| || ||x|| ||x|| || ||x|| ||x|| || || ||x |
|- | |- | ||
− | | Huscarl ||x|| || || | + | | Huscarl ||x|| || ||x||x|| || ||x|| || || || ||x|| ||x|| || ||x||x |
|- style="background:#f0f0f0;" | |- style="background:#f0f0f0;" | ||
− | | Marauder ||x|| || || | + | | Marauder ||x|| || ||x||x|| || ||x|| || || || ||x|| ||x|| || || ||x |
|- style="border-top:1px solid black;" | |- style="border-top:1px solid black;" | ||
− | <!-- | + | <!-- Ba Ar Si-Ca Bu Ba Fl Si Se-We Br De-Wo Ro Pi Sh Wh Ra Ir--> |
− | | Archer || ||x | + | | Archer || ||x|| ||x||x||x||x|| || || || || ||x|| || ||x||x|| || |
|- style="background:#f0f0f0;" | |- style="background:#f0f0f0;" | ||
− | | AxeThrower || ||x | + | | AxeThrower || ||x|| ||x||x||x|| ||x|| || || || ||x|| || ||x||x|| ||x |
|- | |- | ||
− | | Longbowman || ||x|| || | + | | Longbowman || ||x|| ||x||x|| ||x|| || || || ||x||x|| || ||x|| || || |
|- style="background:#f0f0f0;" | |- style="background:#f0f0f0;" | ||
− | | Shotput || ||x | + | | Shotput || ||x|| || ||x|| || || ||x|| || || || ||x|| ||x|| || ||x |
|- style="border-top:1px solid black;" | |- style="border-top:1px solid black;" | ||
− | <!-- | + | <!-- Ba Ar Si-Ca Bu Ba Fl Si Se-We Br De-Wo Ro Pi Sh Wh Ra Ir--> |
− | | Arsonist || || ||x|| ||x||x | + | | Arsonist || || ||x|| ||x||x|| || || ||x|| || || || ||x|| ||x|| || |
|- style="background:#f0f0f0;" | |- style="background:#f0f0f0;" | ||
− | | Catapult || || ||x | + | | Catapult || || ||x||x||x|| || || || || || || ||x||x|| || || ||x|| |
|- | |- | ||
− | | Ballista || || ||x|| ||x||x | + | | Ballista || || ||x|| ||x||x|| || || || || || || || || ||x||x|| || |
|- style="background:#f0f0f0;" | |- style="background:#f0f0f0;" | ||
− | | Mortar || || ||x|| | + | | Mortar || || ||x|| || ||x|| || ||x|| ||x|| || || || || ||x|| ||x |
|} | |} | ||
== Conclusions == | == Conclusions == | ||
+ | NOT UP TO DATE | ||
* Every ''Barracks'' will spawn ''Marouder'' since every other ''Barracks''-unit has the same depedencies. | * Every ''Barracks'' will spawn ''Marouder'' since every other ''Barracks''-unit has the same depedencies. | ||
* | * |
Latest revision as of 05:12, 31 May 2013
Here you can see which units will appear in Military Buildings when these buildings are present in the same town (except Raw Resources).
Note: Town building-dependencies do only account for military units. When you (The Creator) build something it's only important, that there is at least one finished good producer of the needed goods in ANY town.
Greek
Category => | Military Buildings | Finished Goods | Other Buildings | Raw Resources | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Barracks | Archery | Siege | Carpenter | Butcher | Bakery | Fletcher | Smithy | Smelter | Well | Deer | Brewery | Wood | Rock | Pig | Sheep | Wheat | Ranch | Iron |
Ekdromos | x | x | x | x | x | x | x | x | x | ||||||||||
Peltast | x | x | x | x | x | x | x | x | |||||||||||
Prodromos | x | x | x | x | |||||||||||||||
Xiphos | x | x | x | x | x | x | x | x | x | ||||||||||
Toxotes | x | x | x | x | x | x | x | x | |||||||||||
Akontistai | x | x | x | x | x | x | x | x | |||||||||||
Lithovoloi | x | x | x | x | |||||||||||||||
Sfendonitai | x | x | x | x | x | ||||||||||||||
Trojan horse | x | x | x | x | |||||||||||||||
Battering Ram | x | x | x | x | x | x | |||||||||||||
Oxybele | x | x | x | x | x | ||||||||||||||
Siege Tower | x | x | x | x | x | x | x |
Conclusions
NOT UP TO DATE
- Every Barracks will spawn Prodromos since every other Barracks unit has the same dependencies.
- Every Archery will spawn Lithovoloi since every other Archery unit has the same dependencies.
Norse
Category => | Military Buildings | Finished Goods | Other Buildings | Raw Resources | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Barracks | Archery | Siege | Carpenter | Butcher | Bakery | Fletcher | Smithy | Smelter | Well | Deer | Brewery | Wood | Rock | Pig | Sheep | Wheat | Ranch | Iron |
Beserk | x | x | x | x | x | x | x | x | |||||||||||
Hersir | x | x | x | x | x | x | x | x | |||||||||||
Huscarl | x | x | x | x | x | x | x | x | |||||||||||
Marauder | x | x | x | x | x | x | x | ||||||||||||
Archer | x | x | x | x | x | x | x | x | |||||||||||
AxeThrower | x | x | x | x | x | x | x | x | x | ||||||||||
Longbowman | x | x | x | x | x | x | x | ||||||||||||
Shotput | x | x | x | x | x | x | |||||||||||||
Arsonist | x | x | x | x | x | x | |||||||||||||
Catapult | x | x | x | x | x | x | |||||||||||||
Ballista | x | x | x | x | x | ||||||||||||||
Mortar | x | x | x | x | x | x |
Conclusions
NOT UP TO DATE
- Every Barracks will spawn Marouder since every other Barracks-unit has the same depedencies.
External Links
http://www.arcengames.com/forums/index.php/topic,13174.0.html
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