Difference between revisions of "Bionic Dues:Alpha Release Notes"
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* The way that the edges of the walls look has gone back to how we did it earlier (in earlier screenshots and the PAX build), to make it more clear where the lines are between that and the unexplored areas are. | * The way that the edges of the walls look has gone back to how we did it earlier (in earlier screenshots and the PAX build), to make it more clear where the lines are between that and the unexplored areas are. | ||
+ | |||
+ | * When in the fog of war (in sensor range), objects now show up mostly as outlines, particularly the cover objects. | ||
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+ | * When hovering over many objects (in sight range), they now show up with an outline under them hinting at their function. |
Revision as of 07:16, 8 September 2013
Alpha 0.901
(Not yet released; we're still working on it!)
- Fixed a couple of typos in the stealth tooltips.
- Possibly fixed that null reference exception in the GetEffectiveIsOnAlert logic. Do let us know if you see it again.
- The way that the edges of the walls look has gone back to how we did it earlier (in earlier screenshots and the PAX build), to make it more clear where the lines are between that and the unexplored areas are.
- When in the fog of war (in sensor range), objects now show up mostly as outlines, particularly the cover objects.
- When hovering over many objects (in sight range), they now show up with an outline under them hinting at their function.