Difference between revisions of "Chain Gun"
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(Created page with '{{Infobox Weapon (Bionic Dues) | name = Chain Gun | icon = BDChainGunIcon.png | portrait = BDChainGunPortrait.png | categories = Projectile Weapons …') |
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== Notes == | == Notes == | ||
Good damage and range, high ammunition capacity and the ability to fire twice per enemy turn mean that the Chain Gun turns the unassuming [[Science Exo]] into a killing machine. When coming out of an engagement with an odd-numbered amount of shots left, it can be fired at the ground to restore its double-shot ability if so desired. | Good damage and range, high ammunition capacity and the ability to fire twice per enemy turn mean that the Chain Gun turns the unassuming [[Science Exo]] into a killing machine. When coming out of an engagement with an odd-numbered amount of shots left, it can be fired at the ground to restore its double-shot ability if so desired. | ||
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Latest revision as of 14:05, 14 October 2013
Chain Gun | |
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Categories | Projectile Weapons |
Damage | 250 |
Range | 7 |
Ammo | 70 |
Area of effect | none |
Exos | Epic Science |
Rapidfire! Whenever this fires with an even-numbered amount of ammo in the chamber, the enemy doesn't get a chance to respond.
Notes
Good damage and range, high ammunition capacity and the ability to fire twice per enemy turn mean that the Chain Gun turns the unassuming Science Exo into a killing machine. When coming out of an engagement with an odd-numbered amount of shots left, it can be fired at the ground to restore its double-shot ability if so desired.