Difference between revisions of "Tidalis:Tidalis"

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== Release History ==
 
== Release History ==
  
* July 11th, 2014: [[http://www.arcengames.com/mediawiki/index.php?title=Tidalis_-_1.500_Official_Release_-_Linux_Support|1.500 Official]] (Linux Support!)
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* July 11th, 2014: [[Tidalis_-_1.500_Official_Release_-_Linux_Support|1.500 Official]] (Linux Support!)
 
* July 8th, 2011: [[Tidalis - 1.016 Official Release|1.017 Beta]] (Improvements To Combo Scoring At Game Over)
 
* July 8th, 2011: [[Tidalis - 1.016 Official Release|1.017 Beta]] (Improvements To Combo Scoring At Game Over)
 
* January 18th, 2011: [[Tidalis - 1.016 Official Release|1.016 Official]] (Cumulative Bugfixes, Unity 3.1, Second Keyboard Player)
 
* January 18th, 2011: [[Tidalis - 1.016 Official Release|1.016 Official]] (Cumulative Bugfixes, Unity 3.1, Second Keyboard Player)

Revision as of 12:47, 11 July 2014

Tidalis (pronounced Tie-Dallas) is a block-based puzzle game with casual appeal, hardcore depth, and an addictive new "streams" mechanic. The basic rules of the game are this: blocks fall down into the board and have a color and an arrow direction. If a stack of blocks exceeds the height of the board, you lose. In order to clear blocks, you must right-click and drag paths through the arrows to set up chain reactions of like-colored blocks.

If this sounds simple, that's because it is -- you'll be lining up lengthy chains within minutes. But you'll be surprised how much brainpower it takes to set up combos of multiple chains, and the many brainteaser-style puzzles include some real stumpers. Tidalis has co-op and competitive multiplayer modes (offline only in this beta version); action-oriented modes and timer-less brainteasers; a lengthy, casual-friendly adventure mode; fifteen unique game modes providing innumerable twists to the basic gameplay; dozens of special blocks and items; and over fifty minutes of beautiful music to go with the painterly art.

In short, several games' worth of content are built on top of this core mechanic, which you'll quickly find to be as iconic as it is novel. More About Tidalis

Information From Game Manual

Internal Game Logic

Release History

  • July 11th, 2014: 1.500 Official (Linux Support!)
  • July 8th, 2011: 1.017 Beta (Improvements To Combo Scoring At Game Over)
  • January 18th, 2011: 1.016 Official (Cumulative Bugfixes, Unity 3.1, Second Keyboard Player)
  • December 21st, 2010: 1.012 Beta (Bugfixes)
  • December 20th, 2010: 1.011 Beta (Bugfixes)
  • December 14th, 2010: 1.010 Beta (Bugfixes, And Fanfare-Disable Option)
  • December 11th, 2010: 1.009 Beta (Bugfixes)
  • December 9th, 2010: 1.008 Beta (Unity 3.1, Second Keyboard Player, Bugfixes)
  • August 30th, 2010: 1.007 Beta (Bugfixes)
  • August 29th, 2010: 1.006 Beta (Monitor Resolution Support Improved)
  • August 18th, 2010: 1.005 Official (First Official Free DLC and Bugfixes)
  • August 5th, 2010: 1.004 Beta (AI-Related Bugfixes)
  • August 4th, 2010: 1.003 Beta (VS Race, Boarded Up Blocks, Experimental Sound Subsystem)
  • July 27, 2010: 1.002 Beta (Bugfixes)
  • July 26, 2010: 1.001 Beta (Guided Tour Improvements, Fullscreen Resolution Additions)
  • July 14, 2010: 1.000 Official
  • July 13, 2010: 0.991 Beta (Release Candidate 2, Bugfixes, VS Mode Improvements)
  • July 13, 2010: 0.990 Beta (Release Candidate 1, Ranked Boards, Networking Finalized)
  • July 11, 2010: 0.909 Beta (6 brainteasers, resolution improvements, twitter, cutscene sync)
  • July 10, 2010: 0.908 Beta (Adventure story complete, 15 brainteasers, many many tweaks)
  • July 8, 2010: 0.907 Beta (Better Combo Feedback, Claim Victory, 2 new scenes, Marking polish)
  • July 7, 2010: 0.906 Beta (Last adventure story levels, last visual polish, more fixes)
  • July 6, 2010: 0.905 Beta (Bumpers, inverters, energizers, 9 levels, 4 scenes)
  • July 3, 2010: 0.904 Beta (Bugfixes, 2 New Cutscenes, Custom Difficulties in Level Editor)
  • July 2, 2010: 0.903 Beta (Living Stones, Shuffle Game Style, Block Swap Game Style)
  • June 30, 2010: 0.902 Beta (More networking, server lists, co-op functions, visual animations)
  • June 28, 2010: 0.901 Beta (More networking, server listing basics, bugfixes, visual animations)
  • June 26, 2010: 0.900 Beta (2 VS Modes, 2 Co-Op Modes, 1 New Game Style, Lots Else)
  • June 15, 2010: 0.854 Beta (PAX 10 Submission)
  • June 14, 2010: 0.853 Beta (Sampler level updates, bugfixes, polish)
  • June 14, 2010: 0.852 Beta (Character voices, bugfixes and polish tweaks)
  • June 13, 2010: 0.851 Beta (3 scenes, HUD visuals+, objective text+, before-level window)
  • June 11, 2010: 0.850 Beta (3 levels, 1 scene, keyframing, guided tour, vast amounts of polish)
  • June 7, 2010: 0.800 Beta (9 levels, 9 cutscenes, many many art upgrades and new sound effects)
  • May 25, 2010: 0.418 Beta (Solitaire Mode, 5 Story Cutscenes, A Dozen More Levels)
  • May 23, 2010: 0.417 Beta (HUD/Resolution Updates)
  • May 22, 2010: 0.416 Beta (4 New Game Modes )
  • May 21, 2010: 0.415 Beta
  • May 20, 2010: 0.414 Beta (Water mode refinements)
  • May 19, 2010: 0.413 Beta (Water mode)
  • May 18, 2010: 0.412 Beta (Items, special blocks, GUI updates, oh my)
  • May 14, 2010: 0.411 Beta (Items galore)
  • May 13, 2010: 0.410 Beta
  • May 13, 2010: 0.409 Beta
  • May 5, 2010: 0.408 Beta
  • May 4, 2010: 0.407 Beta
  • April 26, 2010: 0.405 Beta
  • April 23, 2010: 0.404 Beta
  • April 22, 2010: 0.403 Beta
  • April 21, 2010: 0.402 Beta
  • April 17, 2010: 0.401 Beta
  • April 15, 2010: 0.400 Beta (First Public Release)

Technical Support