Difference between revisions of "AI War:Current Post-8.000 Beta"

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(Created page with '== Prerelease 8.002 == (This isn't done yet, we're still working on it.) == Prerelease 8.001 == (Released August 20th, 2014) * Since the upgrade to the new engine version, the …')
 
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(This isn't done yet, we're still working on it.)
 
(This isn't done yet, we're still working on it.)
  
== Prerelease 8.001 ==
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== Prerelease 8.001 Oiling The Engine ==
 
(Released August 20th, 2014)
 
(Released August 20th, 2014)
  

Revision as of 14:55, 20 August 2014

Prerelease 8.002

(This isn't done yet, we're still working on it.)

Prerelease 8.001 Oiling The Engine

(Released August 20th, 2014)

  • Since the upgrade to the new engine version, the game has been running with 2x antialiasing on. This may have been what caused compatibility issues with some (very very - 2001 era) old graphics cards and drivers.
    • Thanks to greywolf and mirkobern for helping us discover this change.
  • Since the upgrade to the new engine version, the game has not been capturing fullscreen mode the same way on OSX. Fixed.
    • Thanks to jerith for reporting.
  • A couple of our shader definitions were slightly different in AI War compared to our later games. Nothing major, but very slightly less efficient. This may have been a factor in some compatibilities with certain outdated linux drivers (fingers crossed).
    • Thanks to mirkobern for helping us discover this change.