Difference between revisions of "AI War:Current Post-8.000 Beta"
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== Prerelease 8.002 == | == Prerelease 8.002 == | ||
(This isn't done yet, we're still working on it.) | (This isn't done yet, we're still working on it.) | ||
+ | |||
+ | * Fixed a bug where at certain middle-high levels of zoom a wormhole would be drawn twice, with the second being in a spurious and variable visual location. | ||
+ | ** Thanks to Toll for reporting. | ||
== Prerelease 8.001 [http://arcengames.com/ai-war-official-8-001-oiling-the-engine-released/ Oiling The Engine] == | == Prerelease 8.001 [http://arcengames.com/ai-war-official-8-001-oiling-the-engine-released/ Oiling The Engine] == |
Revision as of 11:05, 23 August 2014
Prerelease 8.002
(This isn't done yet, we're still working on it.)
- Fixed a bug where at certain middle-high levels of zoom a wormhole would be drawn twice, with the second being in a spurious and variable visual location.
- Thanks to Toll for reporting.
Prerelease 8.001 Oiling The Engine
(Released August 20th, 2014)
- Since the upgrade to the new engine version, the game has been running with 2x antialiasing on. This may have been what caused compatibility issues with some (very very - 2001 era) old graphics cards and drivers.
- Thanks to greywolf and mirkobern for helping us discover this change.
- Since the upgrade to the new engine version, the game has not been capturing fullscreen mode the same way on OSX. Fixed.
- Thanks to jerith for reporting.
- A couple of our shader definitions were slightly different in AI War compared to our later games. Nothing major, but very slightly less efficient. This may have been a factor in some compatibilities with certain outdated linux drivers (fingers crossed).
- Thanks to mirkobern for helping us discover this change.