Difference between revisions of "Tidalis:1.005 Official Release"

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* Music tracks now fade in when they are first loaded, to provide less jarring transitions between fast-paced and relaxing tracks and vice-versa.
 
* Music tracks now fade in when they are first loaded, to provide less jarring transitions between fast-paced and relaxing tracks and vice-versa.
 
** Thanks to RCIX for suggesting.
 
** Thanks to RCIX for suggesting.
 +
 +
* A new player-created block skin has been added to the game: eRe4s3rs Glow Blocks.  Special thanks to Hans-Martin Portmann for creating these!
  
 
== Gameplay Additions ==
 
== Gameplay Additions ==

Revision as of 10:18, 18 August 2010

Notes From The Producer: August ??, 2010

--Christopher M. Park

New & Updated Levels

  • A new folder has been added to the Brainteasers section of the game, with a "Community-Created Brainteasers" folder. The goal here is for us to over time package a good selection of the community-created brainteasers into the main game itself; not all players know to look for custom puzzles on our forums, and since the puzzle files are tiny it is easy for us to package them right into the game for everyone to enjoy.
    • This first version includes 12 player-created puzzles: 3 by Ixiohm, 2 by jkefka, 2 by PLivesey, 2 by RCIX, 1 by The 9th Sage, 2 by triggerman602. Special thanks to all of them for taking the time to submit such great puzzles!

New & Updated Art/Music/Sound

  • Music tracks now fade in when they are first loaded, to provide less jarring transitions between fast-paced and relaxing tracks and vice-versa.
    • Thanks to RCIX for suggesting.
  • A new player-created block skin has been added to the game: eRe4s3rs Glow Blocks. Special thanks to Hans-Martin Portmann for creating these!

Gameplay Additions

Gameplay Updates

New Level Editor Features

Misc

  • Post-level screen now no longer reports an achievement that had already been achieved globally (but may have just been achieved for that particular adventure).
    • Thanks to kout for pointing out that the previous behavior was confusing.
  • The loss objectives panel now includes a note about the move limit for levels with a move limit. This is already shown on the screen in the form of the "moves remaining" counter, but now it's more obvious and consistent with other loss conditions.

Bugfixes

  • Fixed bug where Cutscene Index and Adventure Stats buttons would show through onto the main menu after playing an adventure level.
    • Thanks to Balthier for reporting.
  • Enter And Escape now function as confirm or cancel (respectively) when a confirm dialog is being shown. Previously Enter would open the chat box instead, which was problematic on several counts.
    • Thanks to SmileyFace for pointing out the problem.
  • Fixed bug where AI thought it could do a direction-redirect through an inverter or energizer.
    • Thanks to Ogtacular for reporting.

Internal Programming Notes

Tidalis