Difference between revisions of "AI War:Cheats"
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* ilostit,<shiptype>,<x>,<y>,<number>,<player owner> (spawns ships of specified type, position, number and owner) | * ilostit,<shiptype>,<x>,<y>,<number>,<player owner> (spawns ships of specified type, position, number and owner) | ||
** Players 0 to 7 are the 8 possible human players, players 8 and 9 are the two AI players | ** Players 0 to 7 are the 8 possible human players, players 8 and 9 are the two AI players | ||
− | ** As seen in [[ | + | ** As seen in [[AI War:Current_Post-6.000_Beta#Prerelease_6.045|patch 6.045]], through examples ilostit,FighterII,-12300,6700,84,0 and ilostit,BomberII,-10300,4700,84,8 |
** Shiptypes can be obtained from the exported reference file, or by checking filenames in the AI War directory | ** Shiptypes can be obtained from the exported reference file, or by checking filenames in the AI War directory | ||
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* '''cmd:toggle hud''' turns on or off the bulk of the heads up display (HUD) for the game. This is a great way to hide the interface for scenic screenshots or movies. We use it for the official game trailers and screenshots, for instance. | * '''cmd:toggle hud''' turns on or off the bulk of the heads up display (HUD) for the game. This is a great way to hide the interface for scenic screenshots or movies. We use it for the official game trailers and screenshots, for instance. | ||
− | * '''load_script:<filename>''' Loads all lines from <filename>.txt in your RuntimeData/ChatScripts/ directory, as if they have been types into the chat. Useful for loading a set of cheat commands to bug-test the game. Seen [[ | + | * '''load_script:<filename>''' Loads all lines from <filename>.txt in your RuntimeData/ChatScripts/ directory, as if they have been types into the chat. Useful for loading a set of cheat commands to bug-test the game. Seen [[AI War:Current_Post-6.000_Beta#Prerelease_6.045|here]]. |
===Unit IDs=== | ===Unit IDs=== |
Revision as of 18:47, 1 February 2015
Are There Cheats In The Game?
A: As of version 1.009 of the game, yes there are. To use cheats, you have to enable these in the lobby (there is an Enable Cheats checkbox). Enabling cheats does not impact your game in terms of score or anything else like that, but actually using cheats will greatly reduce your adjusted score, and invalidate your campaign in terms of some online scoreboards.
Once cheats are enabled, you simply have to type the cheat into the chat textbox (hit Enter while playing) and it will happen. The capitalization of the cheats do not matter. The other players will be able to see cheats that you have entered like any other chat message. A successful cheat will show (CHEAT) behind the text. If that doesn't appear, then the cheat was entered incorrectly or cheats are not enabled. To see if cheats are enabled in your current game, or if cheats have been used, you can look in the Galaxy Stats tab of the Stats window.
Base Game Cheats
- Give Me K (+10,000 Knowledge)
- Metal Head (+100,000 Metal)
- Crystal Goblet (+100,000 Crystal)
- Bomb The Stars (+1 Mark IV Bomber Starship)
- Be Peaceful (-100 AI Progress)
- Get Angry (+100 AI Progress)
- Nuke Em (+5 Nuclear Warheads)
- Changed in 3.179 and above to be +1 each of Mark I, II, and III Nuclear Warheads
- I Love Leeches (+50 Core Leeches)
- Fight Or Flight (+50 Mark IV Fighters)
- Bombs Away (+50 Mark IV Bombers)
- Just Cruisin (+50 Cruisers)
- Core Cruisin (+50 Core Battle Cruisers)
- I Can See My House (All Planets Are Scouted)
- Engies (+10 Mark II Engineers)
- Energize (+10 Mark II Energy Reactors)
- More More More (Remove Ship Cap From All Units - added in 1.014)
- Advanced Fat (+1 Advanced Factory - added in 2.001)
- Core of the Star (+1 Core Starship - added in 2.001)
- Activate the Omega (+1 Omega Drive - added in 2.001)
- Armor Em (+5 Armored Missiles - added in 2.001)
- Spawn Angry Colonists (Trigger Human Colony Rebellion On Current Planet, Enabling Rebellions If Previously Off - added in 2.001)
- Spawn Vagabonds (Trigger Human Marauder Incursion On Current Planet, Enabling Marauders If Previously Off - added in 2.001)
- Spawn The Conners (Trigger Human Resistance On Current Planet, Enabling Resistance If Previously Off - added in 2.001)
- Send In The Clowns (Spawns a Normal Cross Planet Attack With 1 Second Left On The Timer - added in 3.101)
- Warp In The Clowns (Spawns a Normal Wave With 1 Second Left On The Timer - added in 3.101)
- We Like Carriers (Spawns a MASSIVE Wave with 1 Second Left On The Timer - added in 4.051)
- Pull The Lever (Spawns a MASSIVE Cross Planet Attack With 1 Second Left On The Timer; use with caution, especially on difficulty 8+, as this will likely kill your framerate - added in 3.101)
- Spawn Organic Vagabonds (Spawn Normal Marauders - added in 4.000)
- Spawn Organic Resistance (Spawn Normal Resistance Fighters - added in 4.000)
- Like Dynamiting Fish In A Bucket (Spawn Advanced Research Station under the control of the first AI - added in 4.045)
- Military Takeover (Spawn Military Command Station, Thus Capturing The Planet Even If The AI Held It - added in 4.045)
- Fog This! (Change Fog of War To "Complete Visibility" - added in 4.049)
- Better Than Trelawney (Reveal Random AI Types - added in 4.049)
- Gimme Absolutely Positively Everything (Get One Ship Of Every Type - added in 4.069)
- Running With Scissors (Remove all AI Eyes from the game - added in 6.003)
- Revenge Is Best Not Served (Remove all Counter-Attack Guard Posts from the game; this can cause some increase in freed AI ships - added in 6.003)
The Zenith Remnant Expansion Cheats
- Busted Teensy (+1 Broken Black Widow Golem)
- Teensy (+1 Black Widow Golem)
- Busted Ohm (+1 Broken Armored Golem)
- Ohm (+1 Armored Golem)
- Busted Shinra (+1 Broken Artillery Golem)
- Shinra (+1 Artillery Golem)
- Busted Curse Me (+1 Broken Cursed Golem)
- Curse Me (+1 Cursed Golem)
- Busted Its A Troll (+1 Broken Regenerator Golem)
- Its A Troll (+1 Regenerator Golem)
- Busted And The Hegemon (+1 Broken Hive Golem)
- And The Hegemon (+1 Hive Golem)
- Busted Zombie Bots (+1 Broken Botnet Golem)
- Zombie Bots (+1 Botnet Golem)
- Go Go Trade Pact (Zenith Traders Warps To Current Planet, Enabling Traders If Previously Off)
- Spawn Miners (Trigger Zenith Miners At Current Planet, Enabling Miners If Previously Off)
- Calling Mr Miles (Create Dyson Sphere At Current Planet)
- Invoke Unicron (Zenith Devourer Warps To Current Planet)
Light of the Spire Cheats
- I Do Not Have Time For This (Use Testing Times -- Which Are Much Shorter -- For Fallen Spire)
- Impact Is Imminent (+1 Of Each Asteroid Type On The Current Planet)
- Spirecraft To The Rescue (+1 Of Each Spirecraft Type On The Current Planet)
- Fallen Friends Arise (+1 Of Each Fallen Spire Military Vessel Type On The Current Planet)
Other Cheats
- cleanup aisle three (wipes the current planet)
- I c u (causes a tachyon pulse on the current planet)
- Did I break your concentration (causes a 60 second EMP pulse on the current planet)
- ilostit,<shiptype>,<x>,<y>,<number>,<player owner> (spawns ships of specified type, position, number and owner)
- Players 0 to 7 are the 8 possible human players, players 8 and 9 are the two AI players
- As seen in patch 6.045, through examples ilostit,FighterII,-12300,6700,84,0 and ilostit,BomberII,-10300,4700,84,8
- Shiptypes can be obtained from the exported reference file, or by checking filenames in the AI War directory
Maintenance Commands
What Maintenance Commands Are Available To Alter Existing Savegames?
Simply type in the bolded text as shown into the chat textbox and it will enable the functionality noted in the current savegame (your game will first be saved as Autosave_Conversion, and then a full sync will occur, after which the new functionality will be on). Note that these are typically a one-way process, so if you don't like what is added then you'll want to revert to the Autosave_Conversion file.
- cmd:activate expansion n turns on the n-numbered expansion:
- 1 = The Zenith Remnant
- 2 = Children of Neinzul
- 3 = Light of the Spire
- 4 = Ancient Shadows
- 5 = (does not work as of 7.009) Vengeance of the Machine
- cmd:add plot ai1 avenger turns on the avenger plot for the first AI player in the current campaign.
- cmd:add plot ai2 avenger turns on the avenger plot for the second AI player in the current campaign.
- cmd:activate broken golems easy turns on the broken golems - easy minor faction in the current campaign.
- Only works if The Zenith Remnant is already on for this campaign, and if no broken golems minor faction is already on.
- cmd:activate broken golems moderate turns on the broken golems - moderate minor faction in the current campaign.
- Only works if The Zenith Remnant is already on for this campaign, and if no broken golems minor faction is already on.
- cmd:activate broken golems hard turns on the broken golems - hard minor faction in the current campaign.
- Only works if The Zenith Remnant is already on for this campaign, and if no broken golems minor faction is already on.
- cmd:activate spirecraft easy turns on the spirecraft - easy minor faction in the current campaign.
- Only works if Light of the Spire is already on for this campaign, and if no spirecraft minor faction is already on.
- cmd:activate spirecraft moderate turns on the spirecraft - moderate minor faction in the current campaign.
- Only works if Light of the Spire is already on for this campaign, and if no spirecraft minor faction is already on.
- cmd:activate spirecraft hard turns on the spirecraft - hard minor faction in the current campaign.
- Only works if Light of the Spire is already on for this campaign, and if no spirecraft minor faction is already on.
- cmd:activate core shield generators turns on the Core Shield Generators if they are not already enabled for the current campaign.
- cmd:allow duplicate nebula scenarios allows the game to spawn duplicates of already-used nebula scenarios if there's a nebula that needs a scenario and no eligible scenarios are left.
- Only matters if Ancient Shadows is on and champions are in play.
- This specific alteration to the savegame does not require a full sync and so does not create a conversion save file, etc. It just makes the changes right in memory, as it's a comparably simple change to the save.
- cmd:enable cheats turns on cheats for the current campaign, but does not itself count as a cheat.
- Note: Having cheats enabled does not affect score or the game's outcome at all, until players actually use the cheats. Disabling cheats is simply a "safety net" mechanism so that players don't accidentally use cheats, and so that players can't grief by suddenly cheating out of the blue.
- Further note that this command cannot be used when there is more than one active player (in other words, if you use "manage players" to disable all the players but the host, you can use this command). This is another anti-griefing safety measure.
- Lastly, this specific alteration to the savegame does not require a full sync and so does not create a conversion save file, etc. It just makes the changes right in memory, as it's a comparably simple change to the save.
What Other Maintenance Commands Available Are There?
Simply type in the bolded text as shown into the chat textbox and it will have the stated effect. Your game won't be autosaved, as these don't make permanent changes to anything.
- cmd:toggle hud turns on or off the bulk of the heads up display (HUD) for the game. This is a great way to hide the interface for scenic screenshots or movies. We use it for the official game trailers and screenshots, for instance.
- load_script:<filename> Loads all lines from <filename>.txt in your RuntimeData/ChatScripts/ directory, as if they have been types into the chat. Useful for loading a set of cheat commands to bug-test the game. Seen here.
Unit IDs
There is a forum thread discussion how to modify an uncompressed save-game to change bonus unit-types... [1]