Difference between revisions of "AI War:Metal"

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(Adding data on Crystal Merge in 7.011, adding Navigation table)
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== Metal ==
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{{WIP}}
  
[[File:AIWarMetal.png|left|Metal]] Metal is the primary resource in AI War. In order to build anything in AI War, one must have metal. It is obtained by building various levels of [[Harvester]] on planets. There is no 'limit' to the amount of Metal available in any game of AI War, though players will only be able to stockpile a limited amount of Metal (determined by the number and type of [[Command Station]]s a player has.
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[[File:AIWarMetal.png|left|Metal]] Metal is the primary resource in AI War. In order to build anything in AI War, one must have metal. It is obtained by building [[Harvester]] on planets (automatically done on planet capture). Metal is gather each seconds and never runs out. There is no 'limit' to the amount of Metal available in any game of AI War, though players will only be able to stockpile a limited amount of Metal.
  
To increase the amount of metal income or gain additional metal, a player can do one of a few things-
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Most ships and structures may be [[AI War:Scrap|scrapped]] to get a percentage of their metal cost.
  
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== Increasing Income ==
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To increase the amount of metal income, a player can do one of a few things-
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* Capturing additional planets to build more [[harvester]]s
 
* Researching improved [[harvester]]s
 
* Researching improved [[harvester]]s
* Capturing additional planets
 
 
* Placing [[Command Station#Economic|Economic Command Stations]]
 
* Placing [[Command Station#Economic|Economic Command Stations]]
* Capturing a [[Gravity Drill]]
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* Capturing metal producing structures like [[Gravity Drill]]
 
* Using [[AI War:Zenith Reprocessor|Zenith Reprocessors]]
 
* Using [[AI War:Zenith Reprocessor|Zenith Reprocessors]]
* Destroying a [[Distribution Node]]
 
* Salvaging destroyed ships (passive)
 
  
Note that not all ships cost the same amount of metal per-cap. In some cases, it may be preferable to throw an entire fleet into the maws of the AI to save a few valuable high mark capital ships or expensive Mk IV units. Rebuilding an entire cap of Mk IV Bombers is the most surefire way to bankrupt your economy. <br/>
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[[AI War:Distribution Node|Distribution Nodes]] are special because they provide a one-time amount of metal upon destruction, not a steady income.
  
Metal costs are over time. This means that an example ship that costs 1200 metal and takes four seconds to build will cost 300 metal a second, as opposed to a flat cost upon beginning construction. <br/>
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== Storage ==
  
 
Player homeworlds will always have twelve metal deposits.
 
Player homeworlds will always have twelve metal deposits.
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[[Command Station#Economic|Economic Command Stations]] also store metal.
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== Salvage ==
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== Sharing ==
  
 
== Crystal ==
 
== Crystal ==
  
 
[[File:AIWarCrystal.png|left|Crystal]] As of [[AI War:Current Post-7.000 Beta#Prerelease 7.011 Salvaged Resources|7.011 Salvaged Resources]], crystal has been merged with metal as a resource. While energy differences remain in ship costs, you'll no longer have to worry about having take planets just because you can't afford to make any high mark missile frigates. As a result, all costs and incomes related to harvesters have been doubled to compensate. All costs have been merged Metal + Crystal.
 
[[File:AIWarCrystal.png|left|Crystal]] As of [[AI War:Current Post-7.000 Beta#Prerelease 7.011 Salvaged Resources|7.011 Salvaged Resources]], crystal has been merged with metal as a resource. While energy differences remain in ship costs, you'll no longer have to worry about having take planets just because you can't afford to make any high mark missile frigates. As a result, all costs and incomes related to harvesters have been doubled to compensate. All costs have been merged Metal + Crystal.
 
{{AIWarRefNav}}
 

Revision as of 15:03, 24 April 2015


This page is up to date for version 8.024 and should still be correct.


This page is a work in progress. Some information may not be up to date, difficult to read, unfinished, etc.
Metal

Metal is the primary resource in AI War. In order to build anything in AI War, one must have metal. It is obtained by building Harvester on planets (automatically done on planet capture). Metal is gather each seconds and never runs out. There is no 'limit' to the amount of Metal available in any game of AI War, though players will only be able to stockpile a limited amount of Metal.

Most ships and structures may be scrapped to get a percentage of their metal cost.

Increasing Income

To increase the amount of metal income, a player can do one of a few things-

Distribution Nodes are special because they provide a one-time amount of metal upon destruction, not a steady income.

Storage

Player homeworlds will always have twelve metal deposits.

Economic Command Stations also store metal.

Salvage

Sharing

Crystal

Crystal

As of 7.011 Salvaged Resources, crystal has been merged with metal as a resource. While energy differences remain in ship costs, you'll no longer have to worry about having take planets just because you can't afford to make any high mark missile frigates. As a result, all costs and incomes related to harvesters have been doubled to compensate. All costs have been merged Metal + Crystal.