Difference between revisions of "Starward Rogue:XML - BulletPattern Definitions"

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Line 10: Line 10:
 
In a file in Configuration/EntitySystem/ :
 
In a file in Configuration/EntitySystem/ :
  
 +
<pre>
 
<system name="TestWeapon"
 
<system name="TestWeapon"
 
category="Weapon"
 
category="Weapon"
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special_bullet_patterns="TestVariablePattern"
 
special_bullet_patterns="TestVariablePattern"
 
>
 
>
</system>
+
</system></pre>
  
 
[[Starward_Rogue:Main#XML_Documentation|Starward Rogue XML Documentation Main]]
 
[[Starward_Rogue:Main#XML_Documentation|Starward Rogue XML Documentation Main]]
  
 
[[Category:Starward Rogue]]
 
[[Category:Starward Rogue]]

Revision as of 17:41, 21 November 2015

Overview

Unlike the other things being read in (GameEntity, EntitySystem, etc) this is more of a programming language than a chunk of data. That is, it's imperative as much as it is descriptive.

It's also different in that it relies heavily on template "variables" to avoid duplicating a lot of xml when you want your bullets to do the same or similar thing a lot.

Here's an example usage:

In a file in Configuration/EntitySystem/ :

<system name="TestWeapon"
	category="Weapon"
	shot_type="BulletPointedYellow"
	damage_type="Ballistic"
	attack_power="40"
	fire_rate="3"
	range_actual="500"
	shots_per_salvo="1"
	targeting_logic="Lead"
	firing_timing="AllTheTime"
	special_bullet_patterns="TestVariablePattern"
	>
</system>

Starward Rogue XML Documentation Main