Difference between revisions of "Bionic Dues:Difficulty"
(No difference)
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Latest revision as of 08:18, 2 June 2016
difficulty | casual | easy | normal | hard | expert | misery |
loot per won mission |
4 items |
1 item per surviving exo |
1 item per surviving exo |
1 item per surviving exo |
1 item per surviving exo |
1 item per surviving exo |
bot & traps difficulty |
- |
- |
- |
difficult enemy types appear slightly more often |
difficult enemy types & traps appear somewhat more often |
difficult enemy types & traps appear more often |
bot levels per day (spread between 47 bots at random) |
9
|
17
|
18
|
20
|
21
|
24
|
bot range increases by 1 every x levels |
12
|
5
|
5
|
5
|
4
|
4
|
bot manufacturing, start |
10
|
30
|
33
|
36
|
40
|
50
|
bot manufacturing, increase per day |
1
|
6
|
7
|
8
|
9
|
12
|
bot shields, scaling per level (for bosses incl.) |
1,00
|
2,00
|
2,33
|
2,66
|
3,00
|
4,00
|
bot attack, scaling per level (for bosses incl.) |
1,00
|
2,00
|
2,33
|
2,66
|
3,00
|
4,00
|
bot vision (alerted when you are in range) |
7
|
11
|
12
|
13
|
14
|
18
|
exo shields multiplied |
7
|
- |
- |
- |
0,75
|
0,75
|
bot (non-boss) shields multiplied by |
- |
2
|
2,3
|
2,6
|
3
|
3,3
|
hand-designed bot mix for x days |
3
|
2
|
1
|
- |
- |
- |
no special-seeding bots for x days |
20
|
8
|
6
|
3
|
- |
- |
cost of items in store, multiplied by |
- |
1,2
|
1,33
|
1,46
|
1,6
|
2,8
|
score multiplier after game victory |
3
|
10
|
15
|
30
|
50
|
70
|