Difference between revisions of "AI War 2:The Pivot"
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* Multiplayer is temporarily disabled while we focus on tightening up the single-player loop. | * Multiplayer is temporarily disabled while we focus on tightening up the single-player loop. | ||
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+ | == What is this "Pivot?" == | ||
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+ | The full details are on kickstarter: [https://www.kickstarter.com/projects/arcengames/ai-war-ii-0/posts/2169345 Pivoting AI War 2: Bring The Fun!]. | ||
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+ | The short answer is that we're dropping back from what was considered a beta status, and instead proceeding with a revised design on our existing engine in order to make sure that this sequel fully lives up to the legacy of its predecessor. | ||
== Version 0.740 == | == Version 0.740 == |
Revision as of 12:42, 24 April 2018
Known Issues
- The interface, lobby included, is currently temporary, and undergoing a complete overhaul.
- Beam-weapon style shot graphics don't yet display, and a couple of AOE effects don't show quite correctly yet.
- The bulk of the new soundtrack won't be in place until April 27th, but over 4 and a half hours of music is in place from a mix of a few new things and a ton of Classic tracks.
- Various bugs on mantis: https://bugtracker.arcengames.com/view_all_bug_page.php
- Balance needs a lot of attention, with your help.
- The tutorial is currently missing, as we need to redo it.
- Multiplayer is temporarily disabled while we focus on tightening up the single-player loop.
What is this "Pivot?"
The full details are on kickstarter: Pivoting AI War 2: Bring The Fun!.
The short answer is that we're dropping back from what was considered a beta status, and instead proceeding with a revised design on our existing engine in order to make sure that this sequel fully lives up to the legacy of its predecessor.
Version 0.740
(Not yet released -- we're still working on it!)