Difference between revisions of "AI War:Using Older Ships"

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(Created page with '<big>'''What Do I Do With My Older Ships?'''</big> '''Q:''' In other RTS games, I am used to only building the highest-level units possible once I can. In other words, once I c…')
 
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These Mark I ships are probably best used for planetary defense, or as mixed into larger fleets of higher-tech ships.  At worst they are cannon fodder to draw the fire away from your higher-level ships; at best they are a significant increase in your total firepower.
 
These Mark I ships are probably best used for planetary defense, or as mixed into larger fleets of higher-tech ships.  At worst they are cannon fodder to draw the fire away from your higher-level ships; at best they are a significant increase in your total firepower.
  
The population caps in AI War are per-ship-type ''per-ship-level''. This means that having an ongoing stable of lower-level ships can only serve to enhance your fleet (as opposed to other games, where these would be taking up valuable slots in the central population cap -- there is no central population cap in AI War, so that's a non-issue).  You won't win many wars with just Mark I ships, but having Mark I ships to augment your larger fleets can give you the critical edge you need in tough situations.
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The population caps in AI War are per-ship-type ''per-ship-level''. This means that having an ongoing stable of lower-level ships can only serve to enhance your fleet (as opposed to other games, where these would be taking up valuable slots in the central population cap -- there is no central population cap in AI War, so that's a non-issue).  You won't win many wars with just Mark I ships, but having Mark I ships to augment your larger fleets can give you the critical edge you need in tough situations.  
  
 
[[AI War:Fleet Command]]
 
[[AI War:Fleet Command]]

Revision as of 14:41, 27 October 2010

What Do I Do With My Older Ships?

Q: In other RTS games, I am used to only building the highest-level units possible once I can. In other words, once I can build t2 ships, I wouldn't still be building or using my t1 ships. AI War seems to be different, but I don't know exactly what I'm supposed to be doing.

A: One of the unique things about AI War is that it makes you continue to use your older, weaker, technology -- this is counter to most RTS games, but it is very much like what a real military commander would do. Even at the very end of a campaign of AI War, when you are primarily creating Mark III and Mark IV ships, you'll also usually still be needing to maintain a large number of Mark I ships.

These Mark I ships are probably best used for planetary defense, or as mixed into larger fleets of higher-tech ships. At worst they are cannon fodder to draw the fire away from your higher-level ships; at best they are a significant increase in your total firepower.

The population caps in AI War are per-ship-type per-ship-level. This means that having an ongoing stable of lower-level ships can only serve to enhance your fleet (as opposed to other games, where these would be taking up valuable slots in the central population cap -- there is no central population cap in AI War, so that's a non-issue). You won't win many wars with just Mark I ships, but having Mark I ships to augment your larger fleets can give you the critical edge you need in tough situations.

AI War:Fleet Command