Difference between revisions of "AI War:Current Post-4.000 Beta"

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* Made AIRouting.SendReinforcements paranoid-ly protected against null reference exceptions, due to a recent OSX crash report.  Added a couple other paranoia-checks in AICommand, too.  In all these cases it will log the event to "FailedAssertions.txt", return out of the method with the problem, and try to continue the game.  If you see that you have a FailedAssertions.txt, please report the contents to us (via the mantis tracker, preferably).
 
* Made AIRouting.SendReinforcements paranoid-ly protected against null reference exceptions, due to a recent OSX crash report.  Added a couple other paranoia-checks in AICommand, too.  In all these cases it will log the event to "FailedAssertions.txt", return out of the method with the problem, and try to continue the game.  If you see that you have a FailedAssertions.txt, please report the contents to us (via the mantis tracker, preferably).
 +
** Thanks to Sherlock for the reports of the crashes.
  
 
* Flak Guardian attack power from 3000*mk => 1500*mk, bonus against turrets from 6.0x => 0.5x (flak isn't supposed to do much to hardened targets).
 
* Flak Guardian attack power from 3000*mk => 1500*mk, bonus against turrets from 6.0x => 0.5x (flak isn't supposed to do much to hardened targets).
  
 
* Fixed bug preventing auto-targeting of hybrid facilities.
 
* Fixed bug preventing auto-targeting of hybrid facilities.
 +
** Thanks to zebramatt for the report.
  
 
* Fixed typo in a tip of the day.
 
* Fixed typo in a tip of the day.
 +
** Thanks to Ymihere for the report.
  
 
* Fixed some errors in the reference tab of the stats screen, wasn't properly protecting against null exceptions.  These wouldn't crash the game or even really be all that noticeable, but they might have been gumming up the works in other ways.
 
* Fixed some errors in the reference tab of the stats screen, wasn't properly protecting against null exceptions.  These wouldn't crash the game or even really be all that noticeable, but they might have been gumming up the works in other ways.

Revision as of 19:06, 27 October 2010

Prerelease 4.020

  • Made AIRouting.SendReinforcements paranoid-ly protected against null reference exceptions, due to a recent OSX crash report. Added a couple other paranoia-checks in AICommand, too. In all these cases it will log the event to "FailedAssertions.txt", return out of the method with the problem, and try to continue the game. If you see that you have a FailedAssertions.txt, please report the contents to us (via the mantis tracker, preferably).
    • Thanks to Sherlock for the reports of the crashes.
  • Flak Guardian attack power from 3000*mk => 1500*mk, bonus against turrets from 6.0x => 0.5x (flak isn't supposed to do much to hardened targets).
  • Fixed bug preventing auto-targeting of hybrid facilities.
    • Thanks to zebramatt for the report.
  • Fixed typo in a tip of the day.
    • Thanks to Ymihere for the report.
  • Fixed some errors in the reference tab of the stats screen, wasn't properly protecting against null exceptions. These wouldn't crash the game or even really be all that noticeable, but they might have been gumming up the works in other ways.
    • Thanks to CMaster for the report that helped us find this.
  • Updated Laser Turret description.
    • Thanks to unclean for the report.

(Note: this prerelease is not publicly available yet, we're still working on it)