Difference between revisions of "AI War 2:Derelict Cursed Golem"

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(CSV import)
 
(CSV import)
Line 9: Line 9:
 
|mass=11
 
|mass=11
 
|energy=500
 
|energy=500
|strength=10000
+
|strength=6250
 
|damage=0
 
|damage=0
 
|salvotime=0
 
|salvotime=0
Line 17: Line 17:
 
|engine=0
 
|engine=0
 
|armor=210
 
|armor=210
 +
|old_strength=10000
 +
|strength_diff=-3750
 
}}
 
}}
 +
Very high damage dealt at long range, but damages itself when shooting. This is a derelict and must be repaired; to repair you must capture the planet and send engineers.
 
Very high damage dealt at long range, but damages itself when shooting. This is a derelict and must be repaired; to repair you must capture the planet and send engineers.
 
Very high damage dealt at long range, but damages itself when shooting. This is a derelict and must be repaired; to repair you must capture the planet and send engineers.

Revision as of 09:49, 28 September 2018

Derelict Cursed Golem Stats
Metal Cost Energy Use Ship Cap Strength Hull Shields Speed Armour Engine Albedo Mass
605000 500 1 6250 1500000 0 0 210 0 0.699951171875 11
Derelict Cursed Golem Weapon Stats
Shot Damage Seconds per Salvo Shots Per Salvo Range Single Ship DPS Cap DPS
0 0 0 0 ? 0

Very high damage dealt at long range, but damages itself when shooting. This is a derelict and must be repaired; to repair you must capture the planet and send engineers. Very high damage dealt at long range, but damages itself when shooting. This is a derelict and must be repaired; to repair you must capture the planet and send engineers.