Difference between revisions of "AI War 2:Scout"

From Arcen Wiki
Jump to navigation Jump to search
(CSV import)
(Update unit stats)
Line 20: Line 20:
 
|strength_diff=-4
 
|strength_diff=-4
 
}}
 
}}
 +
When on a planet, provides ongoing vision and intel.  Includes specialized logic to avoid detection at destinations.  Higher marks get increasingly hard for the enemy to detect.
 
When on a planet, provides ongoing vision and intel.  Includes specialized logic to avoid detection at destinations.  Higher marks get increasingly hard for the enemy to detect.
 
When on a planet, provides ongoing vision and intel.  Includes specialized logic to avoid detection at destinations.  Higher marks get increasingly hard for the enemy to detect.
 
When on a planet, provides ongoing vision and intel.  Includes specialized logic to avoid detection at destinations.  Higher marks get increasingly hard for the enemy to detect.
 
When on a planet, provides ongoing vision and intel.  Includes specialized logic to avoid detection at destinations.  Higher marks get increasingly hard for the enemy to detect.

Revision as of 15:38, 19 October 2018

Scout Stats
Metal Cost Energy Use Ship Cap Strength Hull Shields Speed Armour Engine Albedo Mass
400 25 20 6 4000 1000 4000 10 20 0.2998046875 0.099853515625
Scout Weapon Stats
Shot Damage Seconds per Salvo Shots Per Salvo Range Single Ship DPS Cap DPS
0 0 0 0 ? 0

When on a planet, provides ongoing vision and intel. Includes specialized logic to avoid detection at destinations. Higher marks get increasingly hard for the enemy to detect. When on a planet, provides ongoing vision and intel. Includes specialized logic to avoid detection at destinations. Higher marks get increasingly hard for the enemy to detect. When on a planet, provides ongoing vision and intel. Includes specialized logic to avoid detection at destinations. Higher marks get increasingly hard for the enemy to detect.