Difference between revisions of "AI War 2:Wormhole Sentinel"
Jump to navigation
Jump to search
(CSV import) |
(Update unit stats) |
||
Line 21: | Line 21: | ||
|strength_diff=1823 | |strength_diff=1823 | ||
}} | }} | ||
+ | Has a weak, short-range gun but is very hard to destroy. Analysts theorize the AI computed that annoying attackers is a worthwhile goal. | ||
Has a weak, short-range gun but is very hard to destroy. Analysts theorize the AI computed that annoying attackers is a worthwhile goal. | Has a weak, short-range gun but is very hard to destroy. Analysts theorize the AI computed that annoying attackers is a worthwhile goal. | ||
Has a weak, short-range gun but is very hard to destroy. Analysts theorize the AI computed that annoying attackers is a worthwhile goal. | Has a weak, short-range gun but is very hard to destroy. Analysts theorize the AI computed that annoying attackers is a worthwhile goal. |
Revision as of 15:40, 19 October 2018
Wormhole Sentinel Stats | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Metal Cost | Energy Use | Ship Cap | Strength | Hull | Shields | Speed | Armour | Engine | Albedo | Mass |
0 | 25 | 20 | 1833 | 200000 | 400000 | 0 | 70 | 0 | 0.449951171875 | 0.2998046875 |
Wormhole Sentinel Weapon Stats | |||||
---|---|---|---|---|---|
Shot Damage | Seconds per Salvo | Shots Per Salvo | Range | Single Ship DPS | Cap DPS |
18 | 4 | 1 | 3200 | 4.5 | 90 |
Has a weak, short-range gun but is very hard to destroy. Analysts theorize the AI computed that annoying attackers is a worthwhile goal. Has a weak, short-range gun but is very hard to destroy. Analysts theorize the AI computed that annoying attackers is a worthwhile goal. Has a weak, short-range gun but is very hard to destroy. Analysts theorize the AI computed that annoying attackers is a worthwhile goal.