Difference between revisions of "AI War 2:Tractor Array"
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Locks onto nearby enemy ships, preventing them from moving (but not firing). Like other non-turret defenses, each higher mark level increases's both the array's Power efficiency and the number of arrays you can have on each planet. | Locks onto nearby enemy ships, preventing them from moving (but not firing). Like other non-turret defenses, each higher mark level increases's both the array's Power efficiency and the number of arrays you can have on each planet. | ||
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− | + | [[Category:AI War 2: Non-Turret Defenses]] |
Revision as of 14:11, 21 October 2018
Tractor Array Stats | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Metal Cost | Energy Use | Ship Cap | Strength | Hull | Shields | Speed | Armour | Engine | Albedo | Mass |
7500 | 1500 | 20 | 133 | 20000 | 20000 | 0 | 50 | 0 | 0.449951171875 | 0.2998046875 |
Tractor Array Weapon Stats | |||||
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Shot Damage | Seconds per Salvo | Shots Per Salvo | Range | Single Ship DPS | Cap DPS |
0 | 0 | 0 | 0 | ? | 0 |
Locks onto nearby enemy ships, preventing them from moving (but not firing). Like other non-turret defenses, each higher mark level increases's both the array's Power efficiency and the number of arrays you can have on each planet.