Difference between revisions of "AI War:AI War"

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(added links to the eye, raid engine, SF Alarm Posts)
(→‎Ship-Specific Game Mechanics: add transport link)
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* [[AI War - Mark V|Am I Ever Able To Build Core/Mark V Units?]]
 
* [[AI War - Mark V|Am I Ever Able To Build Core/Mark V Units?]]
 
* [[AI War - Range|Why Do Some Ships (Such As The Fortress) Have Two Range Circles?]]
 
* [[AI War - Range|Why Do Some Ships (Such As The Fortress) Have Two Range Circles?]]
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* Transports: [[AI_War_-_Transports#Why Can't I Unload My Transports?|Why Can't I Unload My Transports?]]
  
 
== Ship Strategies & Errata ==
 
== Ship Strategies & Errata ==

Revision as of 23:30, 17 November 2010

AI War: Fleet Command is a space-based RTS with incredible AI and the largest number of units (30,000+ in most games) of any game we know of. Up to eight players team up against two deadly AI civilizations in lengthy, multi-session campaigns spanning an 80-120 planet galaxy map. More About AI War

Community Wiki

The primary ArcenWiki is maintained by Arcen Games staff only, since it serves as a manual and a source of official information about the game. However, many of our players expressed a desire to contribute strategies and other play advice, so we have a public Community Wiki set up for those purposes: http://www.arcengames.com/communitywiki/

Starting A New Campaign

General Gameplay

Multiplayer Co-Op

Expansions

Interface

Defense

Offense

Economy

Ship-Specific Game Mechanics

Ship Strategies & Errata

AI

Higher Difficulties Only

Design Philosophy

Story

Settings

Release History

Please note that there are generally prerelease beta versions available at any given time of the year, and there have been literally hundreds of those in between all of the official releases noted below.

What's New In 4.0


Technical Support