Difference between revisions of "AI War 2:The Scourge"
(Created page with "=== The Scourge === The Scourge are an optional faction that can be enabled via the Game Lobby, or by activating a beacon in game. == Primary Features == * Give the AI a ne...") |
|||
Line 1: | Line 1: | ||
− | + | == The Scourge == | |
− | The Scourge are an optional faction that can be enabled via the Game Lobby, or by activating a beacon in game. | + | The Scourge are an optional faction that can be enabled via the Game Lobby, or by activating a beacon in game. The Scourge are intended to satisfy the [Nemesis|https://www.kickstarter.com/projects/arcengames/ai-war-ii-0/posts/1762476] kickstarter goal, and draw further inspiration from the [Hybrid Hives|https://wiki.arcengames.com/index.php?title=AI_War:Hybrid_Hives] |
− | == Primary Features == | + | === Lore === |
+ | |||
+ | The AI felt a need for a subsidiary force to wipe out small annoyances, and not need to bother its main Processors with petty things. The AI took various races they have conquered in the Arcenverse, twisted them by genetic engineering, and fused them into a new and powerful force to crush its foes. The races the Scourge use are the Thoraxians, the Peltians, the Neinzul, the Evuck and the Burlust. | ||
+ | |||
+ | === Primary Features === | ||
* Give the AI a new way to be more active and attack the player in new ways. The Scourge can build a few cloaked ships, then suicide them into your economic command stations behind your defenses. | * Give the AI a new way to be more active and attack the player in new ways. The Scourge can build a few cloaked ships, then suicide them into your economic command stations behind your defenses. | ||
Line 11: | Line 15: | ||
* Give the Scourge a giant scary ship called the Nemesis | * Give the Scourge a giant scary ship called the Nemesis | ||
* Make the Scourge compatible with being allied to players or to other minor factions (Marauders, Nanocaust and Scourge as a team is terrifying) | * Make the Scourge compatible with being allied to players or to other minor factions (Marauders, Nanocaust and Scourge as a team is terrifying) | ||
+ | |||
+ | === What's Actually Going On === | ||
+ | |||
+ | The Scourge have a few basic structures and units | ||
+ | |||
+ | * Neophytes: all Scourge units start as neophytes, and then transform into either Builders or Warriors | ||
+ | * Builders: Builders gain metal over time, and can use that metal to build or upgrade structures. | ||
+ | * Warriors: The base caste for Scourge units. They are weak, but level up at armories. They can Evolve into more specialized units. | ||
+ | * The Nemesis: Giant. Scary. Bad news for anything in range | ||
+ | |||
+ | * Spawners | ||
+ | ** They create Neophytes. Can be upgraded to higher levels by builders. At Mark VII Spawners can summon Nemeses; it takes multiple Spawners to power a Nemesis (higher intensity Scourge requires fewer spawners per Nemesis). | ||
+ | * Armories | ||
+ | ** Builders and Warriors level up here. A Warrior that levels up enough here Evolves into a Warrior of the given race. If a high-level warrior of another race upgrades at an Armory it can sometimes become Hybridized. | ||
+ | *** Example: A Warrior upgrades at a Burlust Armory and becomes a Burlust Warrior. If a high level Burlust Warrior then upgrades at an Evuck Armory it can become a hybrid Burlust/Evuck warrior, with the powers of both races. | ||
+ | * Fortresses | ||
+ | ** Strong defensive structures built by the Scourge. There are a number of Fortress types, one for each race | ||
+ | |||
+ | Each Scourge unit or structure gains experience over time, and can level up once they have enough experience. Scourge units are upgraded by travelling to an Armory. Scourge structures are upgraded by Builders. | ||
+ | |||
+ | |||
+ | === How to play against the Scourge === | ||
+ | |||
+ | The scourge need space around all their structures; they generally won't build multiple structures on a planet. The more Spawners and Armories they have the more powerful they get. You need to be proactive and try to take out their infrastructure before they get too powerful. | ||
+ | |||
+ | Some Scourge units are specialized anti-forcefield units, so you'll need to use some new strategies to defend important structures. |
Revision as of 23:03, 3 January 2020
Contents
The Scourge
The Scourge are an optional faction that can be enabled via the Game Lobby, or by activating a beacon in game. The Scourge are intended to satisfy the [Nemesis|https://www.kickstarter.com/projects/arcengames/ai-war-ii-0/posts/1762476] kickstarter goal, and draw further inspiration from the [Hybrid Hives|https://wiki.arcengames.com/index.php?title=AI_War:Hybrid_Hives]
Lore
The AI felt a need for a subsidiary force to wipe out small annoyances, and not need to bother its main Processors with petty things. The AI took various races they have conquered in the Arcenverse, twisted them by genetic engineering, and fused them into a new and powerful force to crush its foes. The races the Scourge use are the Thoraxians, the Peltians, the Neinzul, the Evuck and the Burlust.
Primary Features
- Give the AI a new way to be more active and attack the player in new ways. The Scourge can build a few cloaked ships, then suicide them into your economic command stations behind your defenses.
- Give the player some juicy infrastructure targets that can be killed to weaken the enemy. It's always fun to destroy your enemies production facilities.
- Give the AI a new method of building defenses
- Provide an enemy faction with some flexibility and coordination in launching attacks
- Give the Scourge a giant scary ship called the Nemesis
- Make the Scourge compatible with being allied to players or to other minor factions (Marauders, Nanocaust and Scourge as a team is terrifying)
What's Actually Going On
The Scourge have a few basic structures and units
- Neophytes: all Scourge units start as neophytes, and then transform into either Builders or Warriors
- Builders: Builders gain metal over time, and can use that metal to build or upgrade structures.
- Warriors: The base caste for Scourge units. They are weak, but level up at armories. They can Evolve into more specialized units.
- The Nemesis: Giant. Scary. Bad news for anything in range
- Spawners
- They create Neophytes. Can be upgraded to higher levels by builders. At Mark VII Spawners can summon Nemeses; it takes multiple Spawners to power a Nemesis (higher intensity Scourge requires fewer spawners per Nemesis).
- Armories
- Builders and Warriors level up here. A Warrior that levels up enough here Evolves into a Warrior of the given race. If a high-level warrior of another race upgrades at an Armory it can sometimes become Hybridized.
- Example: A Warrior upgrades at a Burlust Armory and becomes a Burlust Warrior. If a high level Burlust Warrior then upgrades at an Evuck Armory it can become a hybrid Burlust/Evuck warrior, with the powers of both races.
- Builders and Warriors level up here. A Warrior that levels up enough here Evolves into a Warrior of the given race. If a high-level warrior of another race upgrades at an Armory it can sometimes become Hybridized.
- Fortresses
- Strong defensive structures built by the Scourge. There are a number of Fortress types, one for each race
Each Scourge unit or structure gains experience over time, and can level up once they have enough experience. Scourge units are upgraded by travelling to an Armory. Scourge structures are upgraded by Builders.
How to play against the Scourge
The scourge need space around all their structures; they generally won't build multiple structures on a planet. The more Spawners and Armories they have the more powerful they get. You need to be proactive and try to take out their infrastructure before they get too powerful.
Some Scourge units are specialized anti-forcefield units, so you'll need to use some new strategies to defend important structures.