Difference between revisions of "Template:AI War 2 Ship:Parasite"

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(Test to avoid overriding user edits)
 
 
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{{AIWar2ShipStats
 
{{AIWar2ShipStats
 
|name=Parasite
 
|name=Parasite
|strength=6
+
|strength=0.02 (I)
|old_strength=10
+
|hull=2,000 (I)
|strength_diff=-4
+
|shields=1,000 (I)
|hull=1000
+
|cap=32 (I)
|shields=1000
+
|metal=1,800
|cap=60
 
|metal=2000
 
 
|speed=800
 
|speed=800
|albedo=0.2998046875
+
|albedo=0.3
|mass=0.2099609375
+
|mass=0.21 tX
|energy=500
+
|energy=300 GW
|damage=20
+
|damage=70 (I)
|salvotime=6
+
|salvotime=4s
|dps=3.33
+
|dps=18 (I)
|capdps=200
+
|capdps=576 (I)
|range=3200
+
|range=6,000
 
|shotspersalvo=1
 
|shotspersalvo=1
|engine=7
+
|engine=8 gx
|armor=50
+
|armor=50mm
 
}}
 
}}
 +
 
Not very effective at destroying things, but instead causes targets to become allied zombies upon death.
 
Not very effective at destroying things, but instead causes targets to become allied zombies upon death.
 +
 +
[[Category: AI War 2: Ship Tables]]

Latest revision as of 19:01, 21 March 2020

Parasite Stats
Metal Cost Energy Use Ship Cap Strength Hull Shields Speed Armour Engine Albedo Mass
1,800 300 GW 32 (I) 0.02 (I) 2,000 (I) 1,000 (I) 800 50mm 8 gx 0.3 0.21 tX
Parasite Weapon Stats
Shot Damage Seconds per Salvo Shots Per Salvo Range Single Ship DPS Cap DPS
70 (I) 4s 1 6,000 18 (I) 576 (I)

Not very effective at destroying things, but instead causes targets to become allied zombies upon death.