Difference between revisions of "Tidalis:1.010 Beta Release"
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* Put in some much more lenient error trapping and handling that now will no longer kill the game's execution when it doesn't have to. This was another thing that we'd later discovered as part of our AI War conversion to Unity, and now it's included on Tidalis, as well. This should avoid a whole host of kinds of problems, but most specifically for the moment it should avoid issues with missing/disabled input devices, etc. | * Put in some much more lenient error trapping and handling that now will no longer kill the game's execution when it doesn't have to. This was another thing that we'd later discovered as part of our AI War conversion to Unity, and now it's included on Tidalis, as well. This should avoid a whole host of kinds of problems, but most specifically for the moment it should avoid issues with missing/disabled input devices, etc. | ||
** Thanks to Echo35 for reporting. | ** Thanks to Echo35 for reporting. | ||
+ | |||
+ | * The new super-paranoid methods for writing data (including errors) to the disk have now been ported from AI War to Tidalis. These should prevent any cascades from errors when the disk can't be written to for whatever reason. | ||
== Internal Programming Notes == | == Internal Programming Notes == |
Revision as of 15:07, 14 December 2010
Contents
Notes From The Producer: December ??, 2010
--Christopher M. Park
New & Updated Levels
New & Updated Art/Music/Sound
Gameplay Additions
Gameplay Updates
New Level Editor Features
Misc
Bugfixes
- Fixed a bug where using the 2nd-keyboard direction-drag would get stuck in drag mode.
- Thanks to Maruten for reporting.
- Fixed a bug in the last few versions that could cause uv textures to become accidentally flipped.
- Thanks to Echo35 for reporting.
- Put in some much more lenient error trapping and handling that now will no longer kill the game's execution when it doesn't have to. This was another thing that we'd later discovered as part of our AI War conversion to Unity, and now it's included on Tidalis, as well. This should avoid a whole host of kinds of problems, but most specifically for the moment it should avoid issues with missing/disabled input devices, etc.
- Thanks to Echo35 for reporting.
- The new super-paranoid methods for writing data (including errors) to the disk have now been ported from AI War to Tidalis. These should prevent any cascades from errors when the disk can't be written to for whatever reason.