Difference between revisions of "AI War:AI War"

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* AI Story: [[AI War - AI Story#What Does AI Progress Really Represent?|What Does AI Progress Really Represent?]]
 
* AI Story: [[AI War - AI Story#What Does AI Progress Really Represent?|What Does AI Progress Really Represent?]]
 
* AI Story: [[AI War - AI Story#Why Does The AI Progress Go Up When The AI Destroys Key Structures Of Mine?|Why Does The AI Progress Go Up When The AI Destroys Key Structures Of Mine?]]
 
* AI Story: [[AI War - AI Story#Why Does The AI Progress Go Up When The AI Destroys Key Structures Of Mine?|Why Does The AI Progress Go Up When The AI Destroys Key Structures Of Mine?]]
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* AI Border Aggression: [[AI War - Border Aggression|How Does Border Aggression Work?]]
 
* AI Tech: [[AI War - AI Techs|At What AI Progress Does The AI Tech Level Increase?]]
 
* AI Tech: [[AI War - AI Techs|At What AI Progress Does The AI Tech Level Increase?]]
 
* AI Tech: [[AI War - AI Techs#Tech Display By AI Progress|What Does The Roman Numeral In Parentheses Next To The AI Progress Mean?]]
 
* AI Tech: [[AI War - AI Techs#Tech Display By AI Progress|What Does The Roman Numeral In Parentheses Next To The AI Progress Mean?]]

Revision as of 10:26, 24 April 2010

AI War: Fleet Command is a space-based RTS with incredible AI and the largest number of units (30,000+ in most games) of any game we know of. Up to eight players team up against two deadly AI civilizations in lengthy, multi-session campaigns spanning an 80-120 planet galaxy map. More About AI War

Community Wiki

The primary ArcenWiki is maintained by Arcen Games staff only, since it serves as a manual and a source of official information about the game. However, many of our players expressed a desire to contribute strategies and other play advice, so we have a public Community Wiki set up for those purposes: http://www.arcengames.com/communitywiki/

Starting A New Campaign

General Gameplay

Multiplayer Co-Op

Interface

Defense

Offense

Economy

Ship-Specific Game Mechanics

Ship Strategies & Errata

AI

Higher Difficulties Only

Design Philosophy

Story

Settings

Technical Support