Difference between revisions of "HotM:Tree Structure Of Chapter Two"
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Fair warning: this will make zero sense if you haven't already read [[HotM:The Structure Of The Chapters|The Structure Of The Chapters]]. | Fair warning: this will make zero sense if you haven't already read [[HotM:The Structure Of The Chapters|The Structure Of The Chapters]]. | ||
+ | == How I Describe Project Chains (But They Are Not Really This) == | ||
+ | |||
+ | When I talk about "10 project chains at launch for chapter two," then it calls to mind this: | ||
[[File:HotMLinesNo.png|center|700px]] | [[File:HotMLinesNo.png|center|700px]] | ||
+ | That's not at all how this is structured. However, at a very broad level, we can squint and call that accurate. When people are asking for a general idea of the volume of content, this answers their question concisely and clearly. The goal for a year after launch is to have 40 of these, after starting with 10. | ||
+ | |||
+ | But the reality of all this is much more exciting than those boring lines. | ||
+ | |||
+ | == The Complicated Truth == | ||
+ | |||
+ | The horizontal lines here are the firebreaks described in [[HotM:The Structure Of The Chapters|The Structure Of The Chapters]]. The individual little trees are individual project chains. And broadly, each section there are the tiers, although you won't see the words firebreaks or tiers actually in the game itself. | ||
[[File:HotMLinesYes.png|center|700px]] | [[File:HotMLinesYes.png|center|700px]] |
Revision as of 18:10, 12 June 2024
Intro
There are lots of natural curiosities about how chapter two will play out, for people who have played the demo of the prologue and chapter one. This is very hard to explain well, but I will do my best.
Fair warning: this will make zero sense if you haven't already read The Structure Of The Chapters.
How I Describe Project Chains (But They Are Not Really This)
When I talk about "10 project chains at launch for chapter two," then it calls to mind this:
That's not at all how this is structured. However, at a very broad level, we can squint and call that accurate. When people are asking for a general idea of the volume of content, this answers their question concisely and clearly. The goal for a year after launch is to have 40 of these, after starting with 10.
But the reality of all this is much more exciting than those boring lines.
The Complicated Truth
The horizontal lines here are the firebreaks described in The Structure Of The Chapters. The individual little trees are individual project chains. And broadly, each section there are the tiers, although you won't see the words firebreaks or tiers actually in the game itself.