Difference between revisions of "HotM:After NextFest"
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X4000Chris (talk | contribs) (Created page with "== Reporting Bugs == * Any bugs or requests should go to our [https://bugtracker.arcengames.com/ mantis bugtracker] ** If you need to submit log files, those can generally be...") |
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*** macOS: ~/Library/Logs/Arcen Games, LLC/Heart of the Machine/Player.log | *** macOS: ~/Library/Logs/Arcen Games, LLC/Heart of the Machine/Player.log | ||
*** Linux: ~/.config/unity3d/Arcen Games, LLC/Heart of the Machine/Player.log | *** Linux: ~/.config/unity3d/Arcen Games, LLC/Heart of the Machine/Player.log | ||
+ | |||
+ | == 0.548 == | ||
+ | (Not Yet Released) | ||
+ | |||
+ | * Added outlines of units that show through buildings if they are being occluded by buildings. It makes your own units, and npcs of various sorts, easier to find. | ||
+ | ** Also added in the ability to hold the Ctrl key to make all units glow those colors when not being occluded. I still want to refine that a bit more, but it's very helpful when trying to quickly find your units. | ||
+ | |||
+ | * Painstakingly got the outline shaders to work even better. There were a bunch of funky edge cases where they would show various NaN pixel distortions or just not appear at all, because of the nature of the zbuffer not being super precise. | ||
+ | ** I wound up having to make one of the variants (the kind that only shows if the shader is behind something) work on one camera, and the other kind (the kind if you hold Ctrl) show up on a higher camera in the stack, in order to make all of the cases actually work. |
Revision as of 19:54, 17 June 2024
Reporting Bugs
- Any bugs or requests should go to our mantis bugtracker
- If you need to submit log files, those can generally be found under your PlayerData/Logs folder in the folder your game is installed in. The most relevant one is called HeartoftheMachineLog.txt. You can send us the whole thing, or just strip out relevant parts.
- In rare cases, mainly if your entire game crashes (that almost never happens), we will need your unity player log. That gets overwritten the next time you run the game after a crash, unlike the other log. These can be found here:
- Windows: C:\Users\username\AppData\LocalLow\Arcen Games, LLC\Heart of the Machine\Player.log
- macOS: ~/Library/Logs/Arcen Games, LLC/Heart of the Machine/Player.log
- Linux: ~/.config/unity3d/Arcen Games, LLC/Heart of the Machine/Player.log
0.548
(Not Yet Released)
- Added outlines of units that show through buildings if they are being occluded by buildings. It makes your own units, and npcs of various sorts, easier to find.
- Also added in the ability to hold the Ctrl key to make all units glow those colors when not being occluded. I still want to refine that a bit more, but it's very helpful when trying to quickly find your units.
- Painstakingly got the outline shaders to work even better. There were a bunch of funky edge cases where they would show various NaN pixel distortions or just not appear at all, because of the nature of the zbuffer not being super precise.
- I wound up having to make one of the variants (the kind that only shows if the shader is behind something) work on one camera, and the other kind (the kind if you hold Ctrl) show up on a higher camera in the stack, in order to make all of the cases actually work.