Difference between revisions of "Tidalis:0.414 Beta Release"
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* Water Balloons now pop based upon being "hard falling" (like glass), rather than based on adjacent chains clearing. | * Water Balloons now pop based upon being "hard falling" (like glass), rather than based on adjacent chains clearing. | ||
+ | ** Unlike glass, it is also now possible to pop water balloons by having another block "hard fall" onto them. | ||
+ | ** "Hard falling" is when the little wind lines appear out of the top of a block, which is triggered when the block directly below the to-be-hard-falling block is removed. | ||
* The ratios of "overriding" special blocks in the water mode are now: 14% Water Fish, 22% Water Balloons, 28% Bubbles, and 36% Sponges. | * The ratios of "overriding" special blocks in the water mode are now: 14% Water Fish, 22% Water Balloons, 28% Bubbles, and 36% Sponges. |
Revision as of 20:15, 20 May 2010
Contents
New & Updated Levels
New & Updated Art/Music/Sound
Gameplay Additions
- New Sponge special block.
- When it falls into water, it sucks in a row of water and dies, lowering the overall level of water in the well. It cannot reduce the water level below 1.
- Used in puzzles and Water mode only.
Gameplay Updates
- Water Fish now automatically die when they are out of water. They also fail to suck up any water when they die outside of water.
- Walls are now destroyed by blocks trying to rise up through the bottom of them. This typically happens when water forces blocks upwards, or a block enters through the bottom of the board, etc. This applies to the special-block type walls as well as the board-reshaping walls.
- Water Balloons now pop based upon being "hard falling" (like glass), rather than based on adjacent chains clearing.
- Unlike glass, it is also now possible to pop water balloons by having another block "hard fall" onto them.
- "Hard falling" is when the little wind lines appear out of the top of a block, which is triggered when the block directly below the to-be-hard-falling block is removed.
- The ratios of "overriding" special blocks in the water mode are now: 14% Water Fish, 22% Water Balloons, 28% Bubbles, and 36% Sponges.
- Other special blocks are still applied based on their normal separate logic assuming that no "overriding" special blocks are added instead.
- There are now significantly fewer of the "overriding" special blocks spawned in the water mode.
- There is now an 8-second formation animation that plays when a bubble block is being added to the well. This gives players a chance to react to them, and takes some of the randomness out of playing with them.
New Level Editor Features
Misc
- Added Cutscene History button to bottom right corner of adventure map screen.
Bugfixes
- A new recursive method, ShiftUpwards, is now used to move entire stacks of blocks upwards. This cleanly prevents any blocks from ever being stranded exactly on top of one another in the manner that was possible in the last release.
Internal Programming Notes
- Converted many trivial properties to public fields.
- Formation Animations are now fully supported.
- Cleaned up some of the animator disposal calls to make better use of pooling.