Difference between revisions of "Template:AIWarRefNav"

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! scope="row" align="center" | [[AI War Game Mechanics#Economic Mechanics|Economic Mechanics]]
 
! scope="row" align="center" | [[AI War Game Mechanics#Economic Mechanics|Economic Mechanics]]
| align="center" | [[Metal and Crystal|Crystal and Metal Harvesting]] ♦ [[Energy|Energy Generation]] ♦ [[Knowledge|Science and Knowledge]] and [[Hacking the AI]] ♦ [[Build Time and Constructors (including Repair)]]
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| align="center" | [[Metal and Crystal|Crystal and Metal Harvesting]] ♦ [[Energy|Energy Generation]] ♦ [[Knowledge|Science and Knowledge]] and [[AI War - Hacking|Hacking the AI]] ♦ [[Build Time and Constructors (including Repair)]]
 
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Revision as of 20:27, 11 April 2012




AI War Wiki Home - AI War Reference Section - AI War Strategies Section
Game Content AI War Base GameExpansion Pack 1: The Zenith Remnant
Expansion 2: Children of NeinzulExpansion 3: Light of the Spire
Getting Started User Interface and ControlsNew Game (Multiplayer Lobby) OptionsSettings and ControlsTutorial WalkthroughGame Objectives (Help! What do I do next?)How the AI Attacks You (AI Progress, Waves and Threat)
Enemy AI Types and AI Options AI Characteristics: (Easier - Moderate - Harder - Technologist) ♦ AI Behavior ModifiersCore Shield GeneratorsAvengerHybrid HivesAdvanced HybridsAstro TrainsBeachheads
Minor Factions Human Colony RebellionsHuman MaraudersHuman Resistance FightersBroken GolemsZenith DevourerZenith Dyson SphereZenith MinersZenith TradersNeinzul Preservation WardensNeinzul Roaming EnclavesNeinzul Rocketry CorpsFallen SpireSpire Civilian LeadersSpirecraft
Ships and Structures Fleet ShipsStarshipsSpirecraftTurretsGuardiansGuard PostsMilitary StructuresEconomic StructuresGolemsWarheadsAstroTrains
Combat Mechanics Ammunition Types and Ship ImmunitiesArmor Types and Bonus DamageArmor (Damage Reduction)Engines and Speed (including Tractor Beams and Gravity Effects)Force Field InteractionsCloaking and Tachyon Beams(Stealth)
Economic Mechanics Crystal and Metal HarvestingEnergy GenerationScience and Knowledge and Hacking the AIBuild Time and Constructors (including Repair)



Navigation page that should be on all pages in the reference section.