Tidalis:0.904 Beta Release
Contents
New & Updated Levels
New & Updated Art/Music/Sound
Gameplay Additions
Gameplay Updates
New Level Editor Features
- Added Custom Difficulty window to the Level Editor, allowing direct setting of 4 variables normally determined by the Action Difficulty setting: Starting Free Rows, Max Free Rows, Block Interval, and Fire/Ice Evaporation Time. Leaving any of the values set to -1 (the default) tells the level to use the normal value based on action difficulty.
Misc
- Fire block activation now clears tinders instead of charring them.
Bugfixes
- Changed flipper block behavior so that streams only have their speed doubled once regardless of the number of times they hit a flipper, so that it does not lead to weird teleporting behavior.
- Refactored "how many blocks are in this column" calculation that was used for loss-by-block-stack-overflow and should-column-shake computations to more explicitly recognize cases where the "floor" is artificially higher due to a wall block or block floating in water.
- Fixed bug where pausing a game and then opening the help or credits screen and then closing it could kick you back into the game (unpaused) instead of the menu.